How Stealth Works
Stealth is such a basic part of our gameplay that it is vital that every wargs knows exactly how it works so that they can avoid common mistakes and best use it to their advantage.
What Is Stealth?
On a basic stealth when a warg activates their stealth skill it does two important things. The first, and most obvious, of these is to make the warg invisible to everyone, friend as well as foe. Only players in the same fellowship/raid as the warg will be able to see him without actually going out of their way to spot him. The second thing activating stealth does is to put the warg into a special ‘stealthed’ state that causes some of our abilities to be modified, but more on that later.
Whilst stealth is active a warg can move around the map and is treated as if he were completely invisible. In other words unless the warg is somehow spotted enemies, and friends, cannot see him at all. That also applies to sound effects; other players will not hear you splashing through water and so on. Other creep players can see any emotes the warg performs in the relevant chat channels, but they cannot physically see the warg himself.
When a warg enters stealth he is assigned a ‘stealth level’. This is a rating that is equal to the warg’s actual level e.g. a level 85 warg will have a stealth level of 85. There are traits that can increase this stealth level rating e.g. Enhanced Skill: Stealth increases a warg’s stealth level by four points.
On the other side of the coin every player character, creep or freep, as well as every NPC and pet, has a stealth detection rating too. This works similarly to stealth level in that it is equal to the actual level of the player or NPC. For example, a level 20 player has a stealth detection rating of 20 whilst a level 85 NPC has a stealth detection rating of 85.
Spotting Wargs In Stealth
So how does a warg get spotted whilst in stealth? Well it is pretty straightforward really. Whenever a warg gets close enough to another player or NPC the game makes a contested ‘roll’ between the two parties. The contest is between the warg’s stealth level and the other player’s stealth detection rating. If the warg wins the contest he remains unseen. If the other player/NPC wins the contest he spots the warg. However, even if the warg is spotted the warg remains in stealth until he is attacked or voluntarily drops stealth himself. It is just that he can now be seen by the particular player/NPC that spotted him, but no one else.
There are different things that affect the chance of being spotted in stealth and it is worth going through them here:
- Position – A warg is less likely to be spotted when behind someone and more likely to be spotted when in front of them. Thus when a warg is trying to sneak past someone it is always best to try and remain behind them rather than moving in front of them.
- Distance – The closer a warg is to someone else the greater the chance of the other person spotting the warg. If the warg is right next to someone else there is a good chance that the warg will be spotted.
- Movement – Remaining still reduces the chance of being spotted whilst in stealth, even if someone else passes right through you. On the other hand moving around a lot will increase the chance of a warg being spotted in stealth, especially if the warg is moving close to the other person.
- Speed – In conjunction with being close to someone else a warg who is moving slowly is more likely to be spotted. This is simply because the warg is moving so slowly that they effectively remain close to the other person for longer. A warg who is close to someone else, but who moves past quickly enough has less chance of being spotted because they remain close to the other person for a shorter period of time.
- Stealth Detection Boosts – Some creep and freep classes have the ability to enhance their stealth detection ratings. For example, Lore-masters can increase their stealth detection rating by up to +5. They will be more likely to spot a stealthed warg when using such an ability.
- Stealth Level Boosts – There are traits that increase a warg’s stealth level. Using these traits will make the warg harder to spot.
The Disappear skill immediately puts a warg into stealth, even in combat. Furthermore this stealth cannot be broken by damage for 10sec and it also makes the warg extremely hard to detect. In game play terms the warg is given +10 stealth level for 10sec.
Stealth does absolutely nothing to prevent a warg from being tracked by a Hunter (or a freep using store bought trackers). Dropping stealth and then re-activating will nullify a track, but stealth itself cannot prevent a warg from being tracked. For more information on tracking please see this post.