A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Which Traits To Buy

The ground rules are that I am not going to include traits earned before rank 6 seeing as they are relatively easy to acquire through normal gameplay, even for casual players.

The traits are organised by rank in ascending order.

Recommendations are ranked based on how much value for money the traits is to buy:

  • Excellent – This is a must have trait that will provide a great return on your investment.
  • Good – A useful trait that will provide a good return on your investment.
  • Poor – The trait might be useful enough, but it isn’t worth spending TP/real money on.
  • Terrible – A terrible rating means the trait is not useful.

 Racial Skill: Pack Hunters

Gained at rank 6

This skill does three different things depending upon the stance you are currently using. Shadow stance – an AOE debuffing hotspot that significantly reduces opponents’ mitigation values; No Stance – a damage buff that causes a single target to take a small amount of extra damage each time that target receives damage from any source, Flayer – an ‘unbreakable’ root that nullifies the target’s b/p/e for the duration and makes you immune to all CC for the duration, but unable to do anything else.

Value for money: Good. Recommend to buy, but rank 6 requires relatively little infamy so may want to gain rank 6 rather than buy.

Racial Skill: Howl of the Unnerving

Gained at rank 9

This is an AOE debuff skill that doesn’t break stealth. It debuffs the b/p/e evade ratings of up to four targets within 10m. The debuff is quite small, but it stacks between wargs so with enough wargs it can be reasonably effective. The skill also has a 50% chance to fear each of the affected targets for 5sec.

Value for money: Poor. If you can afford it buy it, but if TP are in short supply there are better skills/traits to buy first.

 Enhanced Skill: Flayer

Gained at rank 10

This upgrades the Flayer stance skill that you gain at rank 10. With this trait equipped Flayer stance gains extra physical and tactical mitigation values as well as an increased armour rating.

Value for money: Poor. Recommend to buy if you regularly use Flayer stance already otherwise there is little point.  NOTE: You must have the Flayer skill to make use of this trait!

 Enhanced Skill: Eye Rake

Gained at rank 11

This is a pretty straightforward trait. All it does is reduce the cooldown of your Eye Rake skill (gained at rank 6) by 5 sec. However, that 5sec reduction significantly boosts a warg’s utility in a raid fight by allowing them to more effectively harass freep induction classes. The cooldown reduction will also allow the warg to boost his or her damage output by interrupting the animations of other damage skills.

Value for money: Excellent. Recommend to buy. NOTE: You must have the Eye Rake skill to make use of this trait!

 Enhanced Skill: Rabid Bite

Gained at rank 14

This trait increases the magnitude of the Rabid Bite debuff by 35%. That means that Rabid Bite’s total power increase debuff value would stand at 75%. It’s a significant increase, but the nature of the debuff itself is pretty weak along with the fact that it can be cured.

Value for money: Poor. Don’t recommend buying. NOTE: You must have the Rabid Bite skill to make use of this trait!

 Enhanced Skill: Sense Prey

Gained at rank 10

This trait alters the Sense Prey skill to allow you to track stealthed freeps. Obviously you need the Sense Prey skill to be able to make any use of this trait. The ability to track any freep whether he is stealthed or not is an amazingly powerful ability. This ranks as one of our most useful traits.

Value for money: Excellent. Highly recommend to buy. NOTE: you need the Sense Prey skill to gain any benefit from this trait!

 Foe of the Light

Gained At Rank 10

This trait barely increases your tactical mitigation (whoopteedoo!) and your stealth level. The fact that it increases your stealth level is reason enough to buy this skill given how few means we have of doing so.

Value for money: Excellent. Recommend to buy.

 Pack Alpha

Gained at rank 11

This trait increases your physical mastery rating, your melee critical rating and your finesse rating. The amounts involved aren’t huge, but it’s a fairly solid trait that will serve you well if you have room to slot it. A permanent boost to your damage output is never a bad thing.

Value for money: Good. Recommend to buy.

 Pack Elder

Gained at rank 8

This trait provides a flat 7.5% increase to your Physical Mitigation rating.

Value for money: Good. Recommend to buy as this trait provides a decent defensive boost that potentially freeps up corruption slots.

 Pack Mentality

Gained at rank 7

This trait provides boosts to evade, parry and resistance ratings, but only moderately so.

Value for money: Poor. Don’t recommend buying.

 Enhanced Skill: Disappear

Gained at rank 7

Reduces the cooldown of Disappear/Topple by 90 sec. With Disappear/Topple on a 3 min cooldown already this trait isn’t necessarily a great buy if you are on a budget. However, it is very useful in allowing you to survive more often as well as using Topple more often if you regularly use Flayer stance.

Value for money: Good. Recommend to buy. NOTE: You must have the Disappear skill to make use of this trait!

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3 responses

  1. Bytez

    Just outta curiosity, isn’t the trait; Enhanced Skill: Disspear grained at rank 7, from what it says on the LOTRO wiki?http://lotro-wiki.com/index.php/Warg_Stalker_Traits , however I not sure how reliable this source is, assuming it’s coming from the developers?

    01/08/2012 at 3:00 pm

  2. You are quite right! I’ve changed the article to correct the mistake. Cheers! 🙂

    03/08/2012 at 12:02 am

  3. Pingback: Store Guide Update | The Art of Warg

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