A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Which Skills To Buy

Let’s set out some ground rules first. I’m not going to include any skills from rank 5 or below here because it is pretty quick to reach rank 5 and gain enough commendations to buy the various skills through gameplay. That means that no player, even casual ones, should have much problem in obtaining all their skills up to rank 5. Each skill will be rated for value based upon its impact on gameplay.

The skills are organised by rank in ascending order.

Recommendations are ranked based on how much value for money the skill is to buy:

  • Excellent – This is a must have skill that will provide a great return on your investment.
  • Good – A useful skill that will provide a good return on your investment.
  • Poor – The skill might be useful enough, but it isn’t worth spending TP/real money on.
  • Terrible – A terrible rating means the skill is not useful.

 Eye Rake

Gained at rank 6

This is an interrupt skill. It’s a pretty useful skill for all manner of situations. Obviously it’s good for breaking inductions, but it is great for increasing your dps output too. By using Eye Rake, which is an immediate skill, to interrupt the animations of other damage skills you can boost the number of attacks you are able to deliver and thus increase your damage output. As mentioned it is also great for breaking freep inductions, which allows freep healers to be harassed more effectively. A very useful function in raid fights!

Value for money: Excellent. Recommend to buy to provide adequate interrupt capability, but may want to achieve rank 6 since it requires relatively little infamy.

 Frenzy

Gained at rank 6

This is a beauty of a skill, but one that is often overlooked. It increases your evade chance by a flat 5% and also increases your melee crit rating. It can only be used after you score a critical hit on an enemy. The edge it gives you isn’t much, but can sometimes be enough to tip the scales in your favour.

Value for money: Good. Recommend to buy, but may want to achieve rank 6 since it requires relatively little infamy.

 Scratch and Snip

Gained at rank 7

A melee attack that causes you to attack twice. It’s nothing special in terms of damage or effect, but its real value lies in being another damage skill to add to your rotation. With a double attack it can allow you to score some relatively decent damage on a target. especially when using Flayer stance and lacking Shadow’s greater damage from Bestial Claws, etc.

Value for money: Good. Recommend to buy.

  Flea Bitten

Gained at rank 8

This is a debuff skill. The effect is to debuff an opponent’s Attack Duration and Induction Time by 25% each. The skill affects up to three targets with a 10m range and a 10m radius, which means that it can be marginally useful for breaking a Burger out of stealth. It’s not a bad skill for using in long 1vs1 fights or in helping to debuff an enemy raid.

Value for money: Poor. Buy it if you can afford it, but there are more important skills to spend TP on if you are on a budget.

 Sense Prey

Gained at rank 9

This skill allows you to track freeps. The skill won’t track stealthed freeps though. This skill is incredibly useful in that it allows you to scout more quickly as well as being able to see exactly who is around as well as get an accurate count of freep numbers.

Value for money: Good. Highly recommended to buy.

 Snap

Gained at rank 10

This is another debuff skill. It reduces the damage output of a freep by 10% across the board i.e. melee, ranged and tactical. A critical hit with this skill does different things depending upon which stance you are using: Shadow/No Stance – silence; Flayer – disarm. It’s useful against targets with high damage outputs, but it doesn’t seem to crit very often, which may be a bug, so value is lessened because of that.

Value for money: Poor. Advise to buy if you can afford it.

 Dire Howl

Gained at rank 10

This is an AOE debuff skill that has different effects depending upon your stance. In Shadow stance it silences up to four targets. In No Stance is silences up to two targets. In Flayer stance it disarms up to four targets. The cooldown is pretty long at 5 minutes, but a guaranteed silence/disarm is a very useful tool to have.

Value for money: Good. Recommend to buy.

trait_mp_warg_stalker_skill2 Flayer Stance

Gained at rank 10

This is one of our two stances and provides increased protection in the form of boosts to our armour, physical and tactical mitigation values. It also grants a small morale bubble and a self-heal ability. It changes the functionality of various skills and whilst in Flayer stance we cannot use any of our stealth abilities. Flayer stance is best used by high ranked wargs with more morale and at any rate it needs the enhanced traited version to be active to get best use from it.

Value for money: Poor. Recommend to buy if you plan to purchase the enhanced version too and are reasonably high ranked, but otherwise best skipping.

sk_mp_warg_bestialclawsPiercing Claws

Gained at rank 9

This is a damage skill that will deal a flat 5% of the target’s maximum morale value as damage. It completely bypasses all mitigations and armour, including Audacity. It’s really only effective against targets with a lot of morale i.e. tanks and morale whores. For targets with less than 20k morale it’s better to just use Claws.

Value for money: Poor. If you have spare TP it can be worth adding to your arsenal, otherwise skip it.

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4 responses

  1. Pingback: Store Guide Update | The Art of Warg

  2. Spilo

    Totally disagree with your analysis of Piercing Claws. It’s a must have skill for any target of 30k morale or more.

    23/10/2015 at 8:13 pm

  3. That is largely what I said in the article i.e. that it is useful against high morale targets. The value rating is based on various criteria: i) how good the ability itself it ii) how easy the ability is to obtain without TP iii) whether there are other abilities that are more important to buy first and iv) how useful it is likely to be to a range of different wargs. Hence I assigned a low value to Piercing Claws as a purchase. That doesn’t mean it is a bad skill.

    As the game changes I review the purchase recommendations. Given that the last update (U17) seems to have allowed freeps to increase their morale a fair bit it might be time to review this particular recommendation.

    15/11/2015 at 7:55 pm

  4. Ghamlak

    BTW, when Piercing Claws crits, it takes out 10% of max morale instead of 5%.

    28/12/2015 at 10:00 pm

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