A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

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Helm’s Deep: Warg Skill Tooltips

I detailed the change in our skill cooldowns in a previous post, but here is a screenshot of the tooltips to illustrate the changes. Screen shot courtesy of Moors-Battlemaster.

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LEGO: Attack of the Wargs

I know what I want for Xmas!

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Camping Spots – The South Western Ettenmoors

As always the traffic routes presented below may vary from server to server.

Freep travel routes are denote din blue. Warg camping spots are marked in red.

South Western Intercepts

southernintercepts

In the map above we have three main areas of interest for camping. The first is the general area of the Hithlad Outpost and the routes leading into it. The second is the general River Outpost area and the routes leading into and away from it. The third is the Hoarhallow area.

Hithlad Outpost – Glan Vraig/Lumber Camp

Freeps travelling down towards the Hithlad Outpost from Glan Vraig will generally take one of two routes; a route that hugs the southern most edge of the map and another that veers a little closer to the Lumber Camp. Freeps may also tarvel towards the Hithlad Outpost from the Lumber Camp.

For the first two routes there is a common camping spot and it’s a good distance away from the outpost. I have marked this camping spot on the map as being a little bit south of the Good Grimwood map point. The reason for this is that this is the area where the two routes can diverge so this spot gives you a chance to intercept freeps using either route. The other major advantage of this spot is that is far away from any friendly freep forces so you shouldn’t have to worry about freeps running for safety.

The third route, the one from Lumber Camp to the Hithlad Outpost, is a little more tricky. More often than not freeps travelling from Lumber Camp to the Hithlad Outpost will probably be doing so after having just captured the Lumber Camp. That is to say they are probably travelling as a group. Nevertheless there may be stragglers. This si why I have placed the camping spot in the general area in front of the bridge leading to the Hithlad Outpost. This means that you have a chance to catch any stragglers, but at the maximum distance from the Outpost (an the rest of the freep group) and possibly freep NPCs at the Lumber Camp. It’s not an ideal camping location, but a quick thinking warg who gets into position after the Lumber Camp has been captured by freeps might bag himself a kill.

River Outpost – Hoarhallow/Elf Camp

There are two routes here: the first between Hoarhallow and the River Outpost and the second between the River Outpost and Elf Camp.

For the first of these routes the idea is that the River Outpost is currently either neutral or under creep control with freeps heading toward sit to take it. The camping spot for this route is by the riverside beneath the River Outpost. A lone warg might catch a straggler here or a pack could net itself a small freep group. Either way this can be a good camping spot if there is know outpost flipping going on.

The second route is between the River Outpost and Elf Camp. This spot is really only good if the River Outpost has just fallen and you can get into position quickly. You might be able to catch the freeps who just captured the River Outpost heading towards Elf Camp. It’s a situational route, but again if you are fast it can pay off.

Hoarhallow – Cow Field

The third route is between Hoarhallow and the general direction of the Good Tol Ascarnen Map point. Freeps may be travelling along this rote for various reasons: to search for creeps at the Good Tol Ascarnen map point, to head towards Tol Ascarnen itself, to head up towards the Lugazag graveyard, etc. Whatever the reason it can be a lucrative route.

The camping spot for this route can really be anywhere between Hoarhallow and the Good Tol Ascarnen map point, but I would suggest that it be no farther away from Hoarhallow than about half way between those two points. That ensures that you aren’t too close to Hoarhallow with its freep NPCs, but also that you don’t go so far that freeps start branching off the route towards other areas. It also means that you are relatively close to the Good Tol Ascarnen map point in case you need to call in help.

This can be a good route to camp during quiet periods as freeps tend to think that this is a quiet area for creeps. That canw ork to your advantage as freeps might consider it semi-safe territory, which means more freeps passing through hopefully.

Summary

Some of these trade routes can be situational and require you to be in position fairly quickly. That’s the nature of them though, but conversely they are in spots that tend to see at least some traffic because of the outposts and so on in the area. It can be worth taking a sniff at these locations if other areas are proving to be dry wells.


Camping Spots – Lugazag Area

As always the following freep travel routes may not apply equally on all servers.

Freep travel routes are denoted in blue. Warg camping spot are marked in red.

Lugazag Intercepts

lugintercepts

The map above may look a little confusing at first with various lines and circles seemingly all over the place. However, it’s actually a very simply map with three main areas to look at. The first concerns freeps travelling from the Lugazag graveyard towards Lugazag itself. The second concerns freeps travelling between Lugazag graveyard and Tol Ascarnen. The third revolves around freeps travelling towards Elf Camp from elsewhere on the map.

Note: These travel routes assume that Lugazag, and thus its graveyard, are under freep control.

Lugazag – Graveyard

Assuming that freeps have some reason to travel between the Lugazag graveyard and Lugazag itself such as the keep being under attack by creeps these routes can be just as busy as the ones over at Tirith Rhaw. There are two main routes freeps can use between the graveyard and the keep: headed towards the front of the keep via Lugazag Hill or headed towards the back of the keep (or even on towards the front of the keep) via a route that takes them behind Lugazag.

For the direct route towards the front door via Lugazag Hill there are two main spots that are good for camping. The first is between the graveyard and Elf Camp. It’s best if you actually position yourself a little way to the side of Elf Camp rather than right smack dab in-between it and the graveyard. This means that any freeps you encounter will have a slightly harder time of it in reaching the relative safety of Elf Camp. Personally I don’t favour this spot because I consider it too close to both the graveyard and Elf Camp, either of which can be used as a safety point for freeps.

The second, and better in my opinion, camping spot is on Lugazag Hill just above Lugazag Crossroads. This has the advantage of being far from the graveyard and relatively far from Elf Camp so that there is less chance of a fleeing freep reaching safety. The other advantage you have here is that should something go wrong and you have to flee you have trees around you to provide some cover and break line of sight.

For the route that takes freeps behind Lugazag I have marked the camping spot as being behind the keep. Note that the camping spot is not directly behind the keep at the back door. Rather it is on the plain below the back of the keep. This affords you a good spot to intercept any freeps seeking to travel up behind the keep and you can intercept them before they get up the hill to Lugazag.

Lugazag Graveyard – Tol Ascarnen

This is a fairly simple route that sees freeps travelling between Lugazag graveyard and Tol Ascarnen, either going to Tol Ascarnen from the graveyard or vice versa. A fight at Tol Ascarnen could see freeps running back there from the graveyard or conversely if there is a fight at a creep held Lugazag graveyard freeps may be coming towards the graveyard from Tol Ascarnen to join the fight. In either case the camping spot are the same.

Again you could use a camping spot a little way off from the graveyard, between the graveyard and the Crude Tol Ascarnen map point. This could work if the graveyard is creep held, but there will likely be freeps around this area if there is a fight at the graveyard so it probably isn’t your best option. Likewise if the graveyard is freep held this location might just be too close to the graveyard and freeps may be able to run back there for safety.

A better camping spot in my opinion is at the shallow river crossing between Tol Ascarnen and the Crude Tol Ascarnen Map point. This has the advantage of being far away from both the graveyard and Elf Camp so freeps can’t easily reach either for safety. It is perhaps a little too close to Tol Ascarnen that if Tol Ascarnen is in freep hands freeps could potentially reach friendly NPCs, but even so it’s still a good option because it is a natural crossing point and is likely to see traffic.

Elf Camp – Cow Field

This route covers those freeps trying to reach Elf Camp via the cow field. They will have to cross the river at some point during this route, but I don’t recommend fighting in the water as it presents difficulties and what we are looking for here are quick clean kills and a fast exit. You don’t want to be stuck swimming whilst a freep shoots you from the river bank. Instead I would recommend a camping spot on the Elf Camp side of the river, pretty much half way between the graveyard and the Crude Tol Ascarnen Map Point.

As above this presents difficulties if the freeps control the graveyard because they have a nearby point of safety. However, because this are ais a catchment area for the above two routes as well it can be worth it sometimes if there is significant enough traffic.

Summary

Like the Tirith Rhaw routes these trade routes are really only viable when there is substantial activity in the area. At other times they can be pretty quiet. However, when they are busy they can see a steady stream of freep traffic and that means kills. You have to be a little extra careful with positioning on these routes because of the various points of safety freeps have in the area, but with patience and good positioning these can be very worthwhile camping spots.


Camping Spots – Tirith Rhaw Area

As always lease note that the routes listed below may vary from server to server.

Freep travel routes are shown in blue. Warg camping spots are shown in red.

Tirith Rhaw Intercepts

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In the map above we see essentially one freep travel route, which can be split into two sections. The travel route is from the Tirith Rhaw graveyard locate don top of Candy Mountain and heads for the keep of Tirith Rhaw itself. Whilst the goal is to reach Tirith Rhaw there are two routes to get there: one going towards the front of the keep and the other heading for the back door entrance to the keep.

These routes are most likely to be used when there is fighting at the keep with freeps seeking to re-enter the keep to defend it after having been killed. Another possibility is that of freeps having been killed elsewhere on the map and looking to get to the nearest friendly spot after rezzing at the Tirith Rhaw graveyard. In either case the end result is pretty much the same.

Note: These camping spots obviously assume that Tirith Rhaw, and thus the Tirith Rhaw graveyard, are under freep control.

Tirith Rhaw – Front Door

This route is more likely to be used when the keep is under freep control and an attacking force of creeps is fighting downstairs in the lower hall. Freeps using this route gain direct access to the fight and can reinforce their friends most easily.

There are two good spots for camping this route. The first is on the flat plain area in front of Candy Mountain. Freeps coming straight down the hill from the graveyard can’t help passing you here so it’s an ideal spot for intercepting them. You don’t want to be too close to Candy Mountain itself though so make sure you intercept freeps after they come out of the trees that are on the hillside. If you attack them too soon whilst they are till on the hill they can more easily run back towards the graveyard and its one shotter NPCs.

The second camping spot for this route is further towards the keep. If you position yourself around the rock formations between Tirith Rhaw and Candy Mountain you will again have a good spot to intercept freeps. Those coming towards the front door will have to pass by you here even if they are going to head for the wall at the side of Tirith Rhaw and sneak around to the front rather than simply heading straight for the door. Thus this is a good spot to intercept freeps using both of those options.

The other advantage you have here is of course that the freeps are further away from the graveyard so they can’t easily runt o that for safety. However, they are closer to the keep so they can potentially make a run for the keep and friendly forces there. Make sure you kill quick in this spot to prevent that.

Tirith Rhaw – Back Door

This is essentially the same deal as we had with the route to the front door. The first camping spot is identical to that first camping spot for the front door route so I shan’t go over it again here.

The second spot is behind Tirith Rhaw, near the bears that roam around there. Now you may be wondering why I have chosen a camping spot near freep NPCs. The simple answer is that it is the lesser of two evils. If you move the camping spot further back you risk being too close to the back door of the keep and if the keep is under freep control, as we are assuming it is here, then all a freep has to do is click on the door, whether they are in combat or not, and they reach safety. This spot is far enough away from the door to help prevent that.

As for the bears obviously try not to attack freeps too close to them that you pull them. If you do pull the bears then don’t worry too much, you can kill them fairly quickly. This is especially true if you are in a pack. Don’t try and run the bears off because there really isn’t anywhere good for you to run here without possibly running into freeps.

Summary

These can be productive trade routes for wargs assuming that Tirith Rhaw is under attack. Whilst the freeps are busy fighting the creep raid inside Tirith Rhaw you can get busy intercepting stragglers to the fight or those returning from the graveyard. Obviously these aren’t good routes when Tirith Rhaw is not under attack, but when it is they can often be better options for kills than fighting inside the keep itself where stealth can be broken easily and more NPCs pulled than you can deal with.


Map of the Delving of Fror

RoR brought with it a number of changes to the Ettenmoors, but it also brought about some changes to what’s underneath the Ettenmoors too! Now each of the outposts can be used to access the Delving of Fror, along with both EC and OC and of course the two traditional access points at Ost Ringdyr and Dar Gazag. For those of you who may be getting a little confused by the new layout and access points down there in the Delving you are in luck! Thurindos from the official forums has knocked together this map of the new Delving!


The New Ettenmoors: Part I

As you may or may not already be aware of the Ettenmoors is changing with the launch of RoR. A few of the familiar landmarks we’ve grown accustomed to over the years are either moving position or disappearing entirely. What does this mean for us wargs? That’s a good question because the landscape changes will mean that established patrol routes and camping spots will inevitably change so let’s take a look at the changes and how we can best use them to our advantage.

Overview

Before we get into the nitty gritty of how to use these changes to best effect we need to understand exactly what is changing. Below I have included a brief list of the changes.

  • Elf Camp is moving to the current site of the Lugazag graveyard
  • Orc Camp is moving to the current site of the Tirith Rhaw graveyard
  • Lugazag graveyard is moving further south, nearer to the River Outpost
  • Tirith Rhaw graveyard is moving further north, a little north of the peak of Candy Mountain
  • The Coldfells Outpost aka South Outpost is moving to a hill overlooking Hoarhallow
  • The Isendeep Outpost remains where it is currently situated, but it’s name is changing to Arador’s End Outpost
  • The Arador’s End Outpost is moving to just outside the ‘middle’ entrance of the Isendeep Mine and will be known as the Isendeep Outpost
  • There will be a bridge connecting the new Arador’s End Outpost (the old Isendeep Outpost) with the graveyard on Candy Mountain
  • The Plains of Gramsfoot Outpost has been removed from the game
  • The water around Tol Ascarnen has been made shallower between Tol Ascarnen and the former site of Orc Camp as well as at the ford dividing Tol Ascarnen from the hill leading up to Tirith Rhaw
  • The terrain around Tol Ascarnen has been modified to allow for easier access i.e. the slopes surrounding Tol Ascarnen are easier to traverse and there aren’t so many cliffs/impassable points
  • Each of the outposts as well as both Elf and Orc Camps now have doors leading into the Delving of Fror
  • The Delving of Fror has had some of its NPCs cleared out as well as having rooms with access points to specific outposts and Elf and Orc camps.
  • Tol Ascarnen, Tirith Rhaw and Lugazag now all have ‘back doors’, which grant direct access to and from the flag rooms in each keep
  • The flag rooms of each keep are now always open regardless of who controls the keep

That’s quite a lot of changes! I have included some maps to illustrate the changes and hopefully give you a better idea of what is happening.

You can click on the map to enlarge it. The symbols used denote the following:

Red Squares – the positions of the outposts

Blue Square – the position of Elf Camp

Purple Square – the position of Orc Camp

Orange Squares – the positions of the graveyards

Pink Lines – the positions of the new bridges

Light Blue Lines – terrain that has been smoothed and water than has been made shallower to allow for easier access

General Gameplay Effects

I’ll go into detail on what the changes mean for wargs in the next part, but for now let us consider how these changes might impact gameplay in the more general sense.

The first thing you will notice is that the outposts and graveyards, along with Elf Camp and Orc Camp, are arranged along a diagonal line running from north east to south west. This neatly matches up with the course of the Horahallow River that divides the map.

The positioning of the graveyards is crucial here because they are sure fire ‘traffic drivers’, and by that I mean that wherever the graveyards are there are bound to be players in the vicinity at some point. This means that both the Arador’s End and Isendeep outposts should see a lot more use given that they are now pretty close to a graveyard and by extension the Isendeep Mine itself might see more traffic given its proximity to both the outposts and the graveyard on top of Candy Mountain.

At the other end of the map we see a greater concentration of locations around the general Hoarhallow area. There are now two outposts close to Hoarhallow and the Lumber Camp is only a short jump away. The Lugazag graveyard is also much closer than it used to be. All of this provides a much more concentrated zone of activity than was previously the case.

Tol Ascarnen sits smack in the middle of these two ‘zones of activity’ and will thus still see a lot of players passing through or trying to take control of it of course. This then provides a series of three connected ‘activity zones’ that should hopefully see a better spread of players around the map.

Lugazag and Tirith Rhaw are off to the sides of these ‘zones’, but they will still likely see plenty of action given that they are major keeps. They are also useful for staging attacks into the other zones or as a place to fall back to.

In Part II I’ll be looking at the more warg specific aspects of these map changes.