A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Max Damage Build

The Damage Build focuses on providing a lot of damage, but with a little survivability thrown in too. However, for those of you looking to squeeze every last drop of dps out of your warg and stuff survivability here we have the Max Damage Build. This is a very squishy build and the chances are that you will die a lot using it so it is more of a ‘for fun’ setup. With that out of the way let’s dive straight in.

Corruptions

The choice of corruptiuons is similar to that of the Damage Build, but with a few changes.

  • Damage for Power Rank 2
  • Critical Boost x5
  • Mastery Boost x6

We slot in an extra mastery boost and also damage for power rank 2. the effect of this is to increase base damage, which in testing proved to output slightly more damage than if using all six critical boost corruptions.

Note that both of the morale corruptions have been removed.

Traits

The choice of racial traits is the exact same as with the Damage Build.

  • Foe of the Light
  • Four Legged Foe
  • Pack Alpha
  • Racial Skill: Howl of Unnerving
  • Racial Skill: Pack Hunters

Foe of the light improves your stealth (always a good thing); Four Legged Foe gives a boost to run speed (handy for helping to catch freeps and mitigate slows), and Pack Alpha gives a moderate boost to damage output. Howl of the Unnerving isn’t a particularly reliable CC skill, but it even so a fear that works 50% of the time is better than no fear at all. Pack Hunters allows for the use of the Shadow Pack skill in Shadow stance, which boosts your damage output by reducing freep mitigations.

Class traits are again the same as those used with the Damage Build.

  • Enhanced Skill: Stealth (a must for every warg)
  • Armour Boost (provides a little more survivability)
  • The Element of Surprise (provides a significant increase to dps by boosting crit chance of various attacks)
  • Enhanced Skill: Disappear (provides extra survivability by being able to use Disappear more often or alternatively boosts offence by allowing for an extra stun/surprise attack)
  • Enhanced Skill: Eye Rake (allows you to interrupt more often and boosts dps with more frequent attacks)
  • Enhanced Skill: Sense Prey (you need to know where the freeps are before you can kill them!)
  • Enhanced Skill: Sprint (provides extra survivability by being able to use Sprint more often as well as allowing slows to be negated more often)

Strategy

As mentioned above this is really more of a fun build than a serious build you would want to use given the almost total lack of survivability. Having said that it might actually prove viable with a strategy of picking off already weakened targets. It is almost certainly not viable in 1vs1 situations against any freep that has a measure of staying power. Against a squishy target it might be possible to burn them so fast they don’t have time react, but for general usage this build probably isn’t the best choice.

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2 responses

  1. Roudy

    I’m using:

    Health for Power Rank 1
    Health for Power Rank 2
    Damage for Power Rank 2
    Health for Damage Rank 1
    Health for Damage Rank 2
    Mastery Boost

    I am rank 9 and running your build will add 22-28 more points of damage to each skill, but I loose 1,720 morale. That’s alot of morale.

    20/12/2011 at 11:59 am

  2. True that is a lot of morale to loose. However, the focus with this build is on maximising damage rather than survivability. Adding an extra 20-30 damage to each skill may not seem like a lot, but in testing this out I found it to consistently produce better results in terms of burning freeps down.

    This is especially true for the damage dealt from behind when the target is stunned. Many of our skills gain additional damage from behind. The numbers for this aren’t shown in the tooltips, but is is in the order of 50% more damage or thereabouts. Hence an extra 25 damage on a skill becomes an extra 50 damage from behind. When you add that up over the course of 5sec and a few hits it can potentially be an extra couple of hundred extra morale off the target, which is quite useful against squishy targets.

    Adding up an extra 20-30 damage over the course of a fight in general can add up to quite a bit of damage. For simplicity’s sake let’s say you get off 40 attack total in a fight (auto-attacks and skills). If each was hitting for even just 20 extra damage that’s a total of 800 extra damage. That’s assuming none of those attacks are dealt from behind, which would push that number higher and also doesn’t assume any of those attacks are criticals, which would be proportionally higher as a result of the attack having an extra 20-30 damage points to start with.

    Remember though that not every build is going to be good for every warg. Some prefer to go for an all out morale build whilst others prefer to stack as much damage as possible. You should always choose the build that is most comfortable for you.

    20/12/2011 at 12:54 pm

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