A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Archive for January, 2015

Site Update: Builds

I have now updated all the articles listed under the Builds & Stances section. They should now reflect current abilities. I do plan to add more soon so stay tuned.

As for the rest of the site the regular reader will no doubt have noticed that much of it is now out of date. I have removed the 1vs1 guides because of this and I hope to bring them back at some point, but it is a lot of work so I don’t want to commit to a time frame. I will be updating the rest of the site though and this should hopefully be complete within the next few weeks.

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Max Damage Build

I previously set out a damage build for use with Shadow stance that sought to get the best damage output alongside a little survivability. However, for those of you looking to squeeze every last drop of dps out of your warg and stuff survivability here we have the Max Damage Build.

The Max Damage Build

Unlike the Damage Build the aim with the Max Damage Build is to focus on damage output and nothing else. This is a very squishy build and the chances are that you will die a lot using it so it is more of a ‘for fun’ setup. With that out of the way let’s dive straight in.

Corruptions

The choice of corruptiuons is similar to that of the Damage Build, but with a few changes.

  • Damage for Power Rank 2
  • Critical Boost x5
  • Mastery Boost x6

We slot in an extra mastery boost and also damage for power rank 2. the effect of this is to increase base damage, which in testing proved to output slightly more damage than if using all six critical boost corruptions.

Note that both of the morale corruptions have been removed.

Traits

The choice of racial traits is the exact same as with the Damage Build.

  • Foe of the Light
  • Four Legged Foe
  • Pack Alpha
  • Racial Skill: Howl of Unnerving
  • Racial Skill: Pack Hunters

Foe of the light improves your stealth (always a good thing); Four Legged Foe gives a boost to run speed (handy for helping to catch freeps and mitigate slows), and Pack Alpha gives a small boost to damage output. Howl of the Unnerving isn’t a particularly reliable CC skill, but it even so a fear that works 50% of the time is better than no fear at all. Pack Hunters allows for the use of the Shadow Pack skill in Shadow stance, which boosts your damage output by reducing freep mitigations.

Class traits are again the same as those used with the Damage Build.

  • Enhanced Skill: Stealth (a must for every warg)
  • Armour Boost (provides a little more survivability)
  • The Element of Surprise (provides a significant increase to dps by boosting crit chance of various attacks)
  • Enhanced Skill: Disappear (provides extra survivability by being able to use Disappear more often or alternatively boosts offence by allowing for an extra stun/surprise attack)
  • Enhanced Skill: Eye Rake (allows you to interrupt more often and boosts dps with more frequent attacks)
  • Enhanced Skill: Sense Prey (you need to know where the freeps are before you can kill them!)
  • Enhanced Skill: Sprint (provides extra survivability by being able to use Sprint more often as well as allowing slows to be negated more often)

Strategy

As mentioned above this is really more of a fun build than a serious build you would want to use given the almost total lack of survivability. Having said that it might actually prove viable with a strategy of picking off already weakened targets. It is almost certainly not viable in 1vs1 situations against any freep that has a measure of staying power. Against a squishy target it might be possible to burn them so fast they don’t have time react, but for general usage this build probably isn’t the best choice.


Damage Build

Which build to use has always been the subject of much debate amongst wargs and the debate is all the fiercer given that wargs have more options than ever for fine tuning their setups. I plan to make a series of posts looking at three distinct types of build that I have found to work well in actual gameplay. The first of these is a setup squarely aimed at dealing damage.

The Damage Build

The Damage Build is primarily focused on dealing damage, but with a nod to retaining enough survivability to allow a warg to hang in a fight long enough to actually get a kill. The cornerstone of this build is Shadow stance and it is easy to see why: +15% damage and various skills always act as if they are being used from stealth. For those who don’t know attacks made from stealth cannot be blocked, parried or evaded, which means more attacks landing successfully, which in turn means more damage being dealt.

Corruptions

The core of any build is the set of corruptions that we choose. Corruptions don’t just give a build flavour they define it. In the Shadow build we are going to emphasise damage, but also look to boost survivability. To that end we will be using the following corruptions:

  • Critical Boost x5
  • Mastery Boost x5
  • Morale for Power Rank 1
  • Morale for Power Rank 2

In testing five each of the critical boost and mastery boost corruptions produced more dps than other combinations of those two corruptions.

You will notice that using this setup neither of the 6-set bonuses from the critical and mastery boost corruptions is available. This isn’t really a problem because the 10% heal from the critical boost set-bonus requires a killing blow to activate and the majority of wargs i..e low to mid-rank wargs are unlikely to last long enough in a fight for power to become an issue requiring the power consumption reduction from the mastery boost set-bonus.

The morale corruptions provide a little extra survivability, but only in so far as they should prevent you from being all but one-shotted. You aren’t going to be hanging in a fire-fight with this build!

Traits

The choice of racial traits is fairly straightforward here given that some are completely useless.

  • Foe of the Light
  • Four Legged Foe
  • Pack Alpha
  • Racial Skill: Howl of Unnerving
  • Racial Skill: Pack Hunters

Foe of the light improves your stealth (always a good thing); Four Legged Foe gives a boost to run speed (handy for helping to catch freeps and mitigate slows), and Pack Alpha gives a small boost to damage output. Howl of the Unnerving isn’t a particularly reliable CC skill, but it even so a fear that works 50% of the time is better than no fear at all. Pack Hunters allows for the use of the Shadow Pack skill in Shadow stance, which boosts your damage output by reducing freep mitigations.

Class traits are also straightforward.

  • Enhanced Skill: Stealth (a must for every warg)
  • Armour Boost (provides a little more survivability)
  • The Element of Surprise (provides a significant increase to dps by boosting crit chance of various attacks)
  • Enhanced Skill: Disappear (provides extra survivability by being able to use Disappear more often or alternatively boosts offence by allowing for an extra stun/surprise attack)
  • Enhanced Skill: Eye Rake (allows you to interrupt more often and boosts dps with more frequent attacks)
  • Enhanced Skill: Sense Prey (you need to know where the freeps are before you can kill them!)
  • Enhanced Skill: Sprint (provides extra survivability by being able to use Sprint more often as well as allowing slows to be negated more often)

Strategy

This build is very much focused on damage output. The idea isn’t to stand around in the middle of a raid battle dealing damage whilst soaking up all the AOE flying around. Rather the best strategy will be to operate on the sidelines of the battle; looking for low morale freeps to pick off or harassing healers at the back of the freep raid. Get in, get a kill and get out again quickly. Wargs are well equipped for this style of play and this build seeks to capitalise on that.