A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Helm’s Deep: Warg Changes

What does Helm’s Deep have in-store for wargs? Well the beta NDA has been lifted so we can finally take a peek at the Helm’s Deep warg …

… but first a few notes. First of all it is important to note that whilst the information below is accurate as of the current beta build (Build 5), beta is still ongoing. As such the information presented here may change before Helm’s Deep launches. Secondly, the list of changes below is just that, a list. I will go into more detail and offer commentary and opinion on these changes in subsequent posts.

Corruptions

The corruption system has received two major changes: creeps will now have twelve corruption slots and ratings based corruptions now have set-bonuses. The set-bonuses are as follows:

Critical Protection Boost

+2,246.4 critical defence per corruption

3-set bonus: +4,492.8 critical defence

6-set bonus: On every harmful skill, targeted at you, On Critical Hit: 442 Damage Cooldown: 30s

Critical Rating Boost

+1,919 critical rating per corruption

3-set bonus: +3,838 critical rating

6-set bonus: After every kill Apply to the target: Restores 10% of maximum Morale Blood Thirst: Upon Killing an enemy, receive 10% of max health

Mastery Boost

+1,520 physical & tactical mastery per corruption

3-set bonus: +3,040 physical & tactical mastery

6-set bonus: On every harmful skill, 30% chance to -100% power Cost Expires if out of combat for 9 seconds

Physical Mitigation Boost

+855.5 physical mitigation per corruption

3-set bonus: +855.5 physical mitigation

6-set bonus: On every Harmful skill, Targeted at you, 10% chance to Increase damage and healing by 5% Duration: 10s Cooldown 10s

Resistance Boost

+1,140 resistance rating

3-set bonus: +2,280 resistance rating

6-set bonus: On every Harmful skill, Targeted at you, 10% chance to Contextual skill that cleanses all harmful effects on self. Does not include Combat states. Expires if out of combat for 9 seconds

Tactical Mitigation Boost

+855.5 tactical mitigation

3-set bonus: +855.5 tactical mitigation

6-set bonus: On any damage: 10% chance to Receive effect: Restores 2% of maximum Power

Warg Skill & Trait Changes

The following skills have had their cooldowns reduced:

Eye Rake – cooldown reduced from 15 sec to 8 sec
Dire Howl/Howl from the Shadow/Howl of Aggression – cooldown reduced from 5 min to 1 min
Disappear/Topple – cooldown reduced from 5 min to 3 min
Flea Bitten – cooldown reduced from 45 sec to 25 sec
Frenzy – cooldown reduced from 1min 30 sec to 40 sec
Howl of Unnerving – cooldown reduced from 1 min to 20 sec
Pack Hunters/Shadow Pack/Pack Flayer – cooldown reduced from 30 sec to 15 sec
Piercing Claws – cooldown reduced from 20 sec to 10 sec
Rabid Bite – cooldown reduced from 20 sec to 10 sec
Rallying Howl – cooldown reduced from 30 sec to 15 sec
Scratch and Snip – cooldown reduced from 30 sec to 15 sec
Snap/Snap! – cooldown reduced from 1 min to 25 sec
Sprint – cooldown reduced from 5 min to 3 min
Swipe – cooldown reduced from 20 sec to 10 sec
Tendon Shred – cooldown reduced from 5 min to 3 min
Throat Rip/Muscle Tear – cooldown reduced from 1 min to 20 sec

In addition the following traits have been modified:

Enhanced Skill: Disappear – now reduces the cooldown of Disappear/Topple by 90 sec
Enhanced Skill: Sprint – now reduces the cooldown of Sprint by 90 sec

Skill Types

All warg skills are now either fast or immediate skills.

Damage Types

A new damage type has been introduced for wargs called Fell-wrought Damage. This new damage type replaces Common Damage as the default damage type for wargs. Wargs can still use the Shadow Fang trait to change their damage type to Shadow Damage.

Damage Increase

As part of a general increase in damage for all creeps wargs have had their base damage increased by approximately 30%.

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6 responses

  1. Feelmybite

    Do we know exactly how the 6 set bonus for the crit rating corruptions work? What exactly is Blood Thirst and how is it different from the set bonus.

    Also, does this only apply to kills where we get the kb or to kills that register on our wartabs? I’m wondering because if it’s kills that register on our wartabs, then raids will never, ever die as long as they’re getting kills.

    05/11/2013 at 8:01 pm

  2. I believe Blood Thirst is just the name of the set-bonus. The 10% max morale heal currently only activates when a player gets the kb on an opponent.

    The critical rating 6-set bonus activates when an opponent scores a critical hit on you e.g. your opponent scores a critical hit on you and you reflect 442 damage back at them.

    05/11/2013 at 9:44 pm

  3. BiteMarks (Edlar server)

    Well, they all look very interesting changes indeed.

    Will all of them make it into the main game – who knows. I am looking at it with both excitement and baited-breath as we all know how things change change.

    Wargs needeed some proper love and I feel these could be them.

    I just hope that all creeps do not get nurfed following these upgrades within a couple of months like we all did last time only to find that freeps never had full gear nor maxed levels.

    06/11/2013 at 10:21 am

  4. Gortheb

    As always, looking forward to reading your sure-to-be excellent commentary!

    13/11/2013 at 12:56 am

  5. Pingback: Helm’s Deep: Warg Skill Tooltips | The Art of Warg

  6. Kratzub (eldar)

    From first tests it seems that Fell-wrought damage applies only to skills damage, autoattacks still do Common Damage.

    22/11/2013 at 1:14 pm

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