A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Everything You Always Wanted To Know About Stealth But Were Afraid To Ask

I have been meaning to write a guide on how stealth works for some time now, but I could never seem to get around to it. Until now. Stealth is such a basic part of our gameplay that it is vital that every wargs knows exactly how it works so that they can avoid common mistakes and best use it to their advantage.

What Is Stealth?

On a basic stealth when a warg activates their stealth skill it does two important things. The first, and most obvious, of these is to make the warg invisible to everyone, friend as well as foe. Only players in the same fellowship/raid as the warg will be able to see him without actually going out of their way to spot him. The second thing activating stealth does is to put the warg into a special ‘stealthed’ state that causes some of our abilities to be modified, but more on that later.

Whilst stealth is active a warg can move around the map and is treated as if he were completely invisible. In other words unless the warg is somehow spotted enemies, and friends, cannot see him at all. That also applies to sound effects; other players will not hear you splashing through water and so on. Other creep players can see any emotes the warg performs in the relevant chat channels, but they cannot physically see the warg himself.

Stealth Level

When a warg enters stealth he is assigned a ‘stealth level’. This is a rating that is equal to the warg’s actual level e.g. a level 85 warg will have a stealth level of 85. There are traits that can increase this stealth level rating e.g. Enhanced Skill: Stealth increases a warg’s stealth level by four points.

On the other side of the coin every player character, creep or freep, as well as every NPC and pet, has a stealth detection rating too. This works similarly to stealth level in that it is equal to the actual level of the player or NPC. For example, a level 20 player has a stealth detection rating of 20 whilst a level 85 NPC has a stealth detection rating of 85.

Spotting Wargs In Stealth

So how does a warg get spotted whilst in stealth? Well it is pretty straightforward really. Whenever a warg gets close enough to another player or NPC the game makes a contested ‘roll’ between the two parties. The contest is between the warg’s stealth level and the other player’s stealth detection rating. If the warg wins the contest he remains unseen. If the other player/NPC wins the contest he spots the warg. However, even if the warg is spotted the warg remains in stealth until he is attacked or voluntarily drops stealth himself. It is just that he can now be seen by the particular player/NPC that spotted him, but no one else.

There are different things that affect the chance of being spotted in stealth and it is worth going through them here:

  • Position – A warg is less likely to be spotted when behind someone and more likely to be spotted when in front of them. Thus when a warg is trying to sneak past someone it is always best to try and remain behind them rather than moving in front of them.
  • Distance – The closer a warg is to someone else the greater the chance of the other person spotting the warg. If the warg is right next to someone else there is a good chance that the warg will be spotted.
  • Movement – Remaining still reduces the chance of being spotted whilst in stealth, even if someone else passes right through you. On the other hand moving around a lot will increase the chance of a warg being spotted in stealth, especially if the warg is moving close to the other person.
  • Speed – In conjunction with being close to someone else a warg who is moving slowly is more likely to be spotted. This is simply because the warg is moving so slowly that they effectively remain close to the other person for longer. A warg who is close to someone else, but who moves past quickly enough has less chance of being spotted because they remain close to the other person for a shorter period of time.
  • Stealth Detection Boosts – Some creep and freep classes have the ability to enhance their stealth detection ratings. For example, Lore-masters can increase their stealth detection rating by up to +5. They will be more likely to spot a stealthed warg when using such an ability.
  • Stealth Level Boosts – There are traits that increase a warg’s stealth level. Using these traits will make the warg harder to spot.


The Disappear skill immediately puts a warg into stealth, even in combat. Furthermore this stealth cannot be broken by damage for 10sec and it also makes the warg extremely hard to detect. In game play terms the warg is given +10 stealth level for 10sec.


Stealth does absolutely nothing to prevent a warg from being tracked by a Hunter (or a freep using store bought trackers). Dropping stealth and then re-activating will nullify a track, but stealth itself cannot prevent a warg from being tracked. For more information on tracking please see this post.

3 responses

  1. Hilin

    How to kill a guardian, can you make a guide? It is almost impossible to kill a guardian that knows “somewhat” to play, so you don’t need to be very skilled… like rank 7+ almost impossible to kill if smowhat knows to use skills…. please answer me Mr. Warg ๐Ÿ™‚

    28/07/2013 at 6:21 pm

    • I shall be updating the 1vs1 guides (and adding new ones) after the next expansion has launched.

      29/07/2013 at 2:56 pm

  2. Sav

    I stopped playing a long time ago, and just saw this blog come up on my history (as I used to visit it a lot). I thought I’d contribute a little stealth trick that came to mind randomly. It’s not very useful in fighting Freeps, but is useful if you’re sparring a Warg (or sparring a Burglar, if you’re a Freep); If someone has said something in the chat, you can click on their name repeatedly and they’ll show up so that you can see them in stealth, as if you had spotted them. Once they show up, you’ll have to click off of them and then re-click them to see their vitals and such, but is handy nonetheless, especially if you’re in stealth yourself. This works as long as they’re in targeting range. Needless to say, I always got the jump when sparring other Wargs. ๐Ÿ˜‰ Unfortunately (and also fortunately), you can’t do this to Freeps, as you can’t see them talking in chat, and vice versa.
    On an unrelated note, what kind of position do you feel Wargs are in at the moment? I check in every few months and it seems like it continues to go downhill for my flea-ridden brethren. The last visit in particular was absolutely astonishing in how badly-off Wargs seemed and how well-off Freeps are now (especially Wardens). Playing my Warg felt like throwing a wet paper towel into a metal fan. It might slow it down for a few seconds, but the fan is relatively unaffected and the paper towel is torn to shreds. It was the most unbalanced I have ever seen PvMP. Just about all of the veteran Creeps from my server have left, so the new guys don’t know any better and think that it’s just how things have always been. It could just be nostalgia, and I’m aware that Freeps were still overpowered back then, but I had the most fun playing in the MoM era. There was also that period, a while after RoI was released, that Creeps and Freeps seemed very balanced. The Freeps of course complained a lot, at least on my server, because they didn’t do so well since they had never had to try as hard or learn their classes as well. The ones that had still rolled over the Creeps, just not as easily. The reason I list MoM as more fun is because, while it wasn’t as balanced as update-whatever-it-was in the RoI block, the Freeps and Creeps both complained a lot less and were more friendly towards one another. They genuinely seemed in it for the fun rather than the rank. The rank was more of a byproduct of the having fun together. There was also much more PvP, as quests had little use besides gaining new skills once you had ranked.
    I honestly think that, as a whole, Creeps are (or were) better players than the Freeps, not necessarily through any fault of the Freeps. In PvE, you are actively encouraged to avoid death at all costs, and there are steep penalties for failing to do so. I believe this mentality carries over when Freeps enter PvP. I’ve always been very reckless in games, so this didn’t stop me from jumping off of every cliff in sight on my Freep, just to see how long the hang time would be. As a Warg, I had all of the best tools to avoid dying and ensure the best Kill/Death ratio possible. However, I still ended up with more deaths than most Creeps I know (and more kills, as a result. I was nearing Harvester of Sorrow when I hit rank 9, which is when I stopped playing. As far as I know, that’s pretty good for that rank). Also, because Freeps have always had the upper hand, they don’t have to try as hard to push the limits of their class in order to succeed. I’d be the first to admit I’m no pro gamer, but I learned my class backwards and forwards by doing ridiculous things in combat, just for the sake of seeing if they could be done, and I think I’m a much better player for it. Myself and a Reaver friend would regularly duo and wipe fellowships of Freeps with multiple Minstrels with only the surrounding trees and rocks to help us. Loads of fun, but I find it more satisfying to best, or be bested by, a skilled player. On another note, I think that carries over in a way in references to servers. Smaller servers (again, as a whole) have better players, in my experience. You’re forced to work a lot harder for rank. Or at least, you were before the questing for infamy started. I visited other servers and was outplaying most of the higher ranked Wargs with a rank 4 Warg, and at one point even pushed into a Freep-controlled TA with my little rank 3 Weaver and killed 5 Freeps before they got me. I know that’s not a regular occurrence, and that there are plenty of very skilled players on the big servers. I saw some and was very impressed, way beyond anything I could do. I’m just talking on average, players on smaller servers were forced to work harder for their infamy, and were forced to learn their class limitations better because they had to solo or be in a small group more often.
    I’m curious to hear your opinion on how things are at the moment, and when your favorite time of playing was, etc.
    I’m so sorry for the wall of text! I just kind of rambled on, haha. I’m not sure how this “little stealth trick” became this. Sorry if you read all that. ๐Ÿ™‚

    19/09/2013 at 12:01 am

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