The Laurelin Build
Despite the fact that creeps as a whole are pretty constrained in their build choices there seems to be no end of debate over what is the best setup for a warg. This discussion seems to intensify when it focuses on the best setup for dps. I have covered damage builds before of course, but here I am going to share another build with you that I have recently started using myself. If you are wondering why I am calling it the Laurelin Build it is simply because a number of us on Laurelin are now using this build.
This is the meat of this build so let us spend a little time looking at exactly what we will be using. As you can see from the list of corruptions below this is a bit of a hodge podge of corruptions. There is method to the madness though as I shall explain. The following are the corruptions we shall be using:
- Critical Rating Boost
- Mastery Boost
- Mastery Boost
- Mastery Boost
- Damage for Power Rank 2
- Morale for Power Rank 2
So what do we get from this disparate collection of corruptions? Well we get a hefty boost to our base damage from both the mastery corruptions and the rank damage for power corruption. Added to that is the increase in crit chance and crit/dev magnitude from the critical boost corruption. We also get a rather nice 10% max morale boost from the rank 2 morale for power corruption. it is this last corruption that perhaps seems a little out of place in a damage focused build: surely another crit boost or another mastery would be a better choice? No. I’ll tell you why in a bit.
There isn’t much diversity here of course we will be going with the usual suspects.
- Pack Alpha
- Foe of the Light
- Four Legged Foe
- Pack Hunters
- Howl of the Unnerving
Again we see the old faithful here and as for the rest, well it’s pretty much up to each individual warg to be honest. What you put in the last four slots won’t really have any impact on the damage output of this build so go with what you like best.
- Enhanced Skill: Stealth
- Shadow Fang
- Element of Surprise
Now we come to the interesting part. You see I carried out some testing on various damage builds and as it turns out this build is pretty much the best balance between damage output and survivability.
Now there are builds that offer higher damage output, for example stacking more crit boosts, but the thing is you end up with relatively little morale and the damage increase over this build isn’t actually all that significant. In fact on a devastating critical with Bestial Claws in Shadow stance the absolute maximum I could get was only hitting 30 points of damage than I could achieve with this build. Yet this build offers around 2,000 more morale than that build (at rank 12).
This was the pattern I saw repeated again and again in testing. Other builds could offer a minor increase in damage over this build, but they were sacrificing a lot of morale to do so. With this build you get close to our top rated damage output, but with a little extra survivability thrown in.
In actually using this build in the field it has so far worked out remarkably well. Furthermore it can be used with Flayer stance to provide a tougher damage dealer, but with reduced damage from Shadow stance obviously. Again this variant has worked pretty well. The key being the relative balance between damage output and the morale boost.
I would be interested in hearing your thoughts and experiences on this.