Critical Rating Boost: Part I
Update 10 sees the introduction of a new corruption for creeps: Critical Rating Boost. This corruption increases your critical rating, which means that both your critical hit and devastating critical hit chances are increased, and also the magnitude of those hits.
Since these corruptions present wargs with a brand new setup I am going to spend a little time looking at how we might best use these new corruptions.
What Do The Corruptions Do?
Each of these corruptions provides a bonus of +1,717 critical rating. Thus with all 6 slotted the total bonus would be +10.302.
That is a fairly significant bonus. So much so in fact that with just 5 of them slotted your warg will almost be at the cap for critical hit and at the cap itself for devastating critical hit chance i.e. 24.9% and 10% respectively. Five of these corruptions will also mean that your critical and devastating critical magnitude is increased by 34.3%.
Slotting all 6 of these corruptions will push you to the cap for critical hit chance (25%) and increase your critical and devastating critical magnitude bonus to 37.1%.
In short these corruptions provide a means for wargs to adopt a full on crit build!
How Should I Use These Corruptions?
I will be posting some specific builds using these new corruptions in due course, but for now let’s take a more general view of how these corruptions can be used.
Previously a warg wanting to do maximum damage would have to slot either all six Mastery corruptions or 5 Mastery corruptions and Damage for Power rank 2. It is therefore tempting to assume that slotting all 6 Critical Rating Boost corruptions will be a similar build in terms of outputting lots of damage. That is a dangerous assumption to make though because the fact of the matter is that there simply hasn’t been any testing done to see how such a build performs on the Live servers.
From what I have gathered so far though the following seems to be holding true:
- A full crit build i.ee all 6 Critical Rating Boost corruptions doesn’t provide a noticeable increase in dps over a full damage build i.e. 6 Mastery corruptions. This is due to the fact that even though critical magnitude goes up, the base damage goes down and in the end it seems to (approximately) even out.
- A ‘half and half’ build i.e. 3 Critical Rating Boost corruptions and 3 Mastery corruptions provides an increase in dps over a full damage build i.e. 6 Mastery corruptions. This is due to maintaining a decent level of base damage and coupling it with an increase in crit magnitude (and critical hit rate of course!).
So the obvious solution is to use 3 Critical Rating Boost corruptions and 3 Mastery corruptions, right? Yes, and no. As I said above there simply hasn’t been any testing done with this on the Live servers in real PvMP. That means that we simply don’t know how any of this will work out in practice. The best advice anyone can give you at the moment is to go and try it out for yourself and see what works and what doesn’t. I will of course be doing that myself as soon as I can and reporting back so stay tuned!