The New Ettenmoors: Part I
As you may or may not already be aware of the Ettenmoors is changing with the launch of RoR. A few of the familiar landmarks we’ve grown accustomed to over the years are either moving position or disappearing entirely. What does this mean for us wargs? That’s a good question because the landscape changes will mean that established patrol routes and camping spots will inevitably change so let’s take a look at the changes and how we can best use them to our advantage.
Before we get into the nitty gritty of how to use these changes to best effect we need to understand exactly what is changing. Below I have included a brief list of the changes.
- Elf Camp is moving to the current site of the Lugazag graveyard
- Orc Camp is moving to the current site of the Tirith Rhaw graveyard
- Lugazag graveyard is moving further south, nearer to the River Outpost
- Tirith Rhaw graveyard is moving further north, a little north of the peak of Candy Mountain
- The Coldfells Outpost aka South Outpost is moving to a hill overlooking Hoarhallow
- The Isendeep Outpost remains where it is currently situated, but it’s name is changing to Arador’s End Outpost
- The Arador’s End Outpost is moving to just outside the ‘middle’ entrance of the Isendeep Mine and will be known as the Isendeep Outpost
- There will be a bridge connecting the new Arador’s End Outpost (the old Isendeep Outpost) with the graveyard on Candy Mountain
- The Plains of Gramsfoot Outpost has been removed from the game
- The water around Tol Ascarnen has been made shallower between Tol Ascarnen and the former site of Orc Camp as well as at the ford dividing Tol Ascarnen from the hill leading up to Tirith Rhaw
- The terrain around Tol Ascarnen has been modified to allow for easier access i.e. the slopes surrounding Tol Ascarnen are easier to traverse and there aren’t so many cliffs/impassable points
- Each of the outposts as well as both Elf and Orc Camps now have doors leading into the Delving of Fror
- The Delving of Fror has had some of its NPCs cleared out as well as having rooms with access points to specific outposts and Elf and Orc camps.
- Tol Ascarnen, Tirith Rhaw and Lugazag now all have ‘back doors’, which grant direct access to and from the flag rooms in each keep
- The flag rooms of each keep are now always open regardless of who controls the keep
That’s quite a lot of changes! I have included some maps to illustrate the changes and hopefully give you a better idea of what is happening.
You can click on the map to enlarge it. The symbols used denote the following:
Red Squares – the positions of the outposts
Blue Square – the position of Elf Camp
Purple Square – the position of Orc Camp
Orange Squares – the positions of the graveyards
Pink Lines – the positions of the new bridges
Light Blue Lines – terrain that has been smoothed and water than has been made shallower to allow for easier access
General Gameplay Effects
I’ll go into detail on what the changes mean for wargs in the next part, but for now let us consider how these changes might impact gameplay in the more general sense.
The first thing you will notice is that the outposts and graveyards, along with Elf Camp and Orc Camp, are arranged along a diagonal line running from north east to south west. This neatly matches up with the course of the Horahallow River that divides the map.
The positioning of the graveyards is crucial here because they are sure fire ‘traffic drivers’, and by that I mean that wherever the graveyards are there are bound to be players in the vicinity at some point. This means that both the Arador’s End and Isendeep outposts should see a lot more use given that they are now pretty close to a graveyard and by extension the Isendeep Mine itself might see more traffic given its proximity to both the outposts and the graveyard on top of Candy Mountain.
At the other end of the map we see a greater concentration of locations around the general Hoarhallow area. There are now two outposts close to Hoarhallow and the Lumber Camp is only a short jump away. The Lugazag graveyard is also much closer than it used to be. All of this provides a much more concentrated zone of activity than was previously the case.
Tol Ascarnen sits smack in the middle of these two ‘zones of activity’ and will thus still see a lot of players passing through or trying to take control of it of course. This then provides a series of three connected ‘activity zones’ that should hopefully see a better spread of players around the map.
Lugazag and Tirith Rhaw are off to the sides of these ‘zones’, but they will still likely see plenty of action given that they are major keeps. They are also useful for staging attacks into the other zones or as a place to fall back to.
In Part II I’ll be looking at the more warg specific aspects of these map changes.