A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Archive for June, 2012

Video: Panic, Opportunity, Foresight & Complacency

An interesting video this and for a number of different reasons. As ever with these videos the music is a bit of a pain and distracts from the action, but at least it isn’t the out and out annoying cacophony of heavy metal crap that so many use in their videos. There are four key scenes to look at so let’s dive right in.

Fight 1

The first fight I want to look at starts at 00:48. It’s the warg versus a Champion and the Champion is already engaged with an Auroch NPC. Now you might be thinking that attacking a Champion who is already being attacked by an NPC is a good move because the NPC will be doing some damage to him. Well yes, but that’s really a secondary benefit. Watch what happens when the warg attacks … the Champion panics and runs.

This is really important because not only is the NPC hitting the Champion, the Champion isn’t hitting anything. He does compose himself after a few seconds, but he has already given the warg a good opportunity to get in what are essentially free hits. The NPC helps out, not so much with the damage, but by causing the freep to panic as he initially thinks he has too much to handle. If he had just stayed calm at the start of the fight he would probably have won.

Fight 2

The second fight we’re going to look at begins at 2:29. The warg attacks and kills a Minstrel. That’s super, but it’s what happens next that’s interesting. A Hunter ventures out from TR gate and decides he’ll have a pop at our warg friend. He mezzes, but our warg uses Disappear and Sprint to turn the tables on the Hunter.

This is a really great move because the Hunter was looking at a nice easy kill. He started from range, the warg had just been in battle and the Hunter was beside a friendly keep. However, by burning his cooldowns the warg was able to turn that around and bag himself an extra kill.

Fight 3

The next fight we’re going to look at in this video starts at 3:16. It’s a Grothum effort and the warg has spotted a Minstrel killing NPCs. Now the obvious thing to do here would be to charge in and attack whilst the Minstrel has an NPC on him. However, it is Grothum and thus there isn’t a clear line of sight around you. Our warg friend uses his tracking ability and checks to see if any other freeps are around … and there are! A Hunter!

The warg can then go for the easier target of the Hunter before turning on the Minstrel later. This is a great move and shows the benefit of a little bit of foresight. Something as simple as a track not only meant that the fight with the Minstrel became easier because the Hunter couldn’t join in, but the warg managed to net himself another kill into the bargain!

Fight 4

The last fight we’re going to look at in this video is right at the end, starting at 5:21. Now the first part of this fight isn’t too important. It’s the warg fighting a Rune-keeper and he does reasonably well although it is a close run thing. The important part comes after he has defeated the Runekeeper. Look what the warg does … he runs around a bit, carefree and not really minding what he’s doing. SPLAT!

A Burger comes up and whacks him.

The lesson here is to get your kill and get the hell out afterwards. Don’t hang around and don’t be complacent because chances are there is a freep around somewhere waiting to finish you off once you are nice and weak.


The Rough Guide To Warg Ranks

This little exercise was borne out of some discussions, thoughts and musings that have come about recently concerning how wargs behave as they advance through the ranks. It’s a bit of a social exercise on how warg players behave as they rank up. Please note that this is just my take on it and your’s will almost certainly differ. As always feel free to tell me I’m wrong in the comments!

Rank 0 – The Puppy

Ah the new warg on the Moors! Everything is new at this stage and the new warg is full of curiosity. He has so much to learn and do that everything seems overwhelming. Usually these puppies just run around daft (pretty much like real puppies) and getting themselves into trouble (again pretty much like real puppies).

Ranks 1-5 – The Teenager

These are probably the toughest ranks for the warg because he is about as effective as a cardboard hammer with the constitution of a wet paper bag and just enough damage to knock over a drunk. They can’t really solo freeps yet and joining anything but warg packs often proves difficult. They take what they can, whether it be the odd group invite here and there or the scraps from raid fights. These wargs are the greatest opportunists and they need to be because there is no other way for them to progress.

Ranks 6-7 – Warg About Town

These wargs have gained a few ranks and a few skills and they are actually genuinely competent for the most part. They can take on some freeps in 1vs1 situations and are effective in groups too. The great thing about these wargs is that they usually realise they don’t know it all yet so they are willing, eager even, to pick up new ways of doing things and listen to advice. These are amongst the best wargs you can possibly have for your groups because of this: competence, effectiveness and a willingness to listen and do what they are asked.

Ranks 7-10 The Veteran/Nouveau Riche

These wargs have gained still more ranks, but unfortunately this produces two types of wargs. The first type are those who have grown better, stronger, wiser and more confident, whilst still knowing they aren’t masters of the class yet. They may have knowledge, but they don’t always have the ability to apply it and they know that. These wargs tend to be pretty good players who know their limitation and have a realistic approach that sees them do well working with what they have. The other type are the wargs who now believe they are high ranked and thus are truly great. That is not the case. They may have some skill and certainly more abilities than lower ranked wargs, but they are too arrogant and unwilling to listen to those who know better to be truly great. These are the sort of wargs who blame mistakes on others; the sort of wargs who still use large packs to take down one tough opponent and who generally project an  atttiude that their abilities simply cannot support.

Ranks 11+ – The Pack Lords

These wargs have usually been around for a while and know what’s what. Wargs at this stage are a varied bunch. Some enjoy the limelight and lead packs and teach other wargs how to play their class more effectively. Others retreat into obscurity, preferring solo play and not to be bothered by other wargs. The one thing that connects them though is that whatever their chosen attitude, path, outlook or whatever you want to call it might be, they usually have the skill, knowledge and ability to back it up.  These aren’t necessarily the wargs freeps will complain most about (although often they are), but they are certainly the wargs freeps will fear the most.

P.S. If you took any of that seriously then please don’t roll a warg!


God Save the Queen

Nothing to do with LOTRO I know, but I wanted to wish a very happy Diamond Jubilee to Her Majesty the Queen. Thank you for your tireless service to your peoples and our nation Ma’am and long may you continue to reign over us. 🙂