A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Shadow Stance – Builds

In the last section we took an introductory look at Shadow stance, but here we’re going to be looking at the best use of traits and skills to get the most out of it.

The Setup

There are basically two ways of setting up your warg when using Shadow stance: a pure Shadow stance build and a mixed build. The pure build would be more useful if you plan to stick to Shadow stance and not bother with Flayer much, if at all. The mixed build lends itself better to switching between the two stances.

The Pure Build

Let’s look at the pure build first and right away we see a few traits that should be considered ‘must haves’.

The Element of Surprise – Probably top of the list is ‘The Element of Surprise’. The reason for this is pretty simple; the Element of Surprise gives your attacks from stealth a +20% chance to land a critical hit. As Shadow stance means that Claws, Maul and Eye Gouge will always operate as if they were being used from stealth this means that you have a crit chance in excess of 30% with these skills. This is a major boost to your dps output so really this should be a trait that you always have equipped if you plan on using Shadow stance to any extent.

Pack Alpha – Another great trait to use would be ‘Pack Alpha’. This is a high ranked racial trait so you may not have it yet (although the store is always there for you). The bonuses on this trait may not look particularly impressive at first glance, but remember that Shadow stance is all about the damage and this trait is a straight up enhancement to our damage output, whether through physical mastery, increased crit chance or extra finesse.

Pack Hunters – Some may question the use of this trait in Shadow stance, but it’s a very solid skill. An AOE debuff hotspot that can be used from stealth and that will reduce a target’s mitigations by 3k for 10sec. That adds up to a very significant chunk of extra damage output. I would suggest you seriously consider slotting this trait.

Enhanced Skill: Eye Rake – This is another boost to our dps output. Eye Rake does a decent amount of damage and crucially it has an interrupt. Reducing the cooldown means more damage and more interrupts. Also remember that in Shadow stance this skill always operates as if from stealth so being able to use it more often is a very good idea.

Those are the traits I would call out as being especially relevant to Shadow stance. However, there are of course the ever essential traits that we simply cannot do without so I have listed them all below. Some will be fairly obvious additions, but note that I have included Enhanced Skill: Disappear rather than Armour Boost. You are already squishy in Shadow stance and this is a pure Shadow build so a little extra armour really isn’t going to do much for you.

Class Traits

Enhanced Skill: Stealth

Enhanced Skill: Sprint

Enhanced Skill: Disappear

Shadow Fang

Enhanced Skill: Sense Prey

Element of Surprise

Enhanced Skill: Eye Rake

Racial Traits

Pack Alpha

Pack Hunters

Foe of the Light

Pack Mentality

Four Legged Foe

Corruptions

Here we are able to fine tune our Shadow stance build a bit by traiting for damage to really get the most from this stance. My recommendation is as follows:

Damage for Power rank 2

Damage for Morale rank 2

Mastery

Mastery

Mastery

Mastery

This setup will leave you with relatively little morale, but remember that we are going for a pure damage build here. Stacking as much damage as you can will see you be able to really burn freeps down quickly, especially squishy targets that don’t have much time to fight back. Note that I only suggest the rank 2 Damage for X corruptions; the rank 1 versions are basically junk given that Mastery corruptions give you the same damage increase with no penalty attached.

The Mixed Build

Here we are still going to build for damage, but we are also going to try and work in some survivability. This build is essentially the same as the pure build, but with some small modifications, mostly to our corruptions and class traits.

Class Traits

Enhanced Skill: Stealth

Enhanced Skill: Sprint

Enhanced Skill: Disappear

Enhanced Skill: Sense Prey

Shadow Fang

Flayer Stance

Armour Boost

Note that we are now using Armour Boost and Flayer stance. Armour boost will provide some extra protection and Flayer stance gives us the option of switching stances should we come across a situation where Shadow’s squishyness simply won’t do.

Racial Traits

There are basically no changes here. You could switch out Pack Alpha for Pack Elder should you want a little extra protection, but remember that we are predominantly using Shadow stance here so the extra damage boost from Pack Alpha is a better choice in my opinion.

Corruptions

Here we are going to stack some damage, but also look to increase our survivability too.

Morale for Power rank 1

Morale for Power rank 2

Morale for Damage rnak 2

Damage for Power rank 2

Mastery

Mastery

In the above setup we have gone down the route of giving ourselves a bit of a damage boost, but also increasing our morale fairly significantly. Does this actually provide more survivability? A bit, but you might also consider switching out some of the morale corruptions for mitigation corruptions, especially if you know you will be fighting a particular kind of opponent e.g. if you are deliberately going after Rune-keepers maybe switching in some tactical mitigation corruptions would be a better idea.

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