A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Flayer Stance – Part I

Now that we have some numbers to go on on I thought it might be worth taking a look at how the new Flayer stance compares with the current Shadow Howler stance that it will be replacing.

The Numbers

Shadow stance currently gives the following benefits:

  • +1238 Armour
  • +608 Tactical Mitigation
  • +15% Melee Damage
  • 1k morale bubble, 30sec refresh rate

Flayer stance will provide the following benefits:

  • +2925 Armour
  • +1351 Physical Mitigation
  • +1351 Tactical Mitigation
  • 300 morale bubble, 7sec refresh rate
  • 1%/5% max morale heal linked to bubble refresh rate

The main changes between the stances is the loss of the damage boost from Shadow Howler and the gain of better mitigations. Flayer stance provides substantially more armour and Tactical Mitigation than Shadow Howler and it also provides Physical Mitigation, something Shadow Howler didn’t have at all. So in short Flayer stance looks to make the warg much tougher than Shadow Howler did, but at the cost of the extra damage Shadow Howler provided. I’ll get to the loss in damage later, but let’s first look at the morale bubble.


Currently Shadow Howler provides 1k of temporary morale that refreshes every 30sec. If we take that over a minute Shadow Howler provides the warg with 3k of temporary morale:

  • 0:00 – Initial 1k bubble
  • 0:30 – 1st refresh, a new 1k bubble
  • 1:00 – 2nd refresh, a new 1k bubble

Flayer stance provides 300 temporary morale that refreshes every 7sec. Using the same time span of 1 minute we see that Flayer stance provides 2.7k of temporary morale:

  • 0:00 – Initial 300 bubble
  • 0:07 – 1st refresh
  • 0:14 – 2nd refresh
  • 0:21 – 3rd refresh
  • 0:28 – 4th refresh
  • 0:35 – 5th refresh
  • 0:42 – 6th refresh
  • 0:49 – 7th refresh
  • 0:56 – 8th refresh

On the face of it this would appear to be a nerf. However, there is also a new heal component to Flayer stance that we haven’t taken into account yet. How this works is that if the morale bubble is destroyed by damage then the warg is healed for 1% of his maximum morale. If after 7sec the bubble has not been destroyed then the warg is healed for 5% of his maximum morale. Now 300 temporary morale isn’t very much at all to be fair so for the purposes of this analysis let us assume that is burnt through every time meaning that the warg only receives the 1% heal during a fight. With 8 refresh per minute that equates to a heal of 8% of the warg’s maximum morale.

Different wargs will have different morale pools of course. Differences in rank, corruptions, and buffs mean that we don’t have a standard figure to use here so let’s take a couple of averages; one for lower ranked wargs and one for higher ranked wargs. For lower ranked wargs we’ll take a figure of 8.5k for their maximum morale and for higher ranked wargs we’ll take a figure of 12k for their maximum morale.

For the lower ranked warg healing 8% of their maximum morale per minute would be the equivalent to roughly 680 morale. For a higher rank warg it would be roughly equivalent to 960 morale. Adding these figures to the temporary morale provided by the bubble we get the following per minute figures for morale provided to the warg:

  • Low rank wargs – 3.38k
  • High rank wargs – 3.68k

These are rough figures of course, but nonetheless indicative. They also assume that the 5% heal never procs so the figures could actually be higher. Either way Flayer stance looks to be providing more morale per minute to wargs, whether through temporary morale or heals, than Shadow Howler currently does.

2 responses

  1. Pingback: Flayer Stance – Part II « The Art of Warg

  2. Pingback: Flayer Stance – Part III « The Art of Warg

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