A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Warg Changes Analysis Part IV – Topple

It’s time to take a look at the 800lb gorilla in the room … Topple. Now you may have missed this in all the QQ over Pack Flayers, but it’s definitely worth taking a closer look. In a nutshell it’s a knockdown that will share it’s cooldown with Disappear. Indeed, it is Disappear. Whilst in Flayer stance Disappear is transformed into Topple. Unfortunately Orion didn’t say exactly how long the knockdown lasted, just that it would last for a ‘good chunk of time’. What that means is anyone’s guess, but a safe bet is that it will be at least 5sec. Tendon Shred already gives us a 5sec knockdown so it seems reasonable to expect Topple to at least meet that minimum requirement.

Now the question with this skill is whether it is actually going to be useful or not. On the face of it a knockdown sounds very useful, especially one that will last for a ‘good chunk of time’. However, we have to remember that this will be on the same cooldown as Disappear. That’s a 10min cooldown we will be burning and if we do use Topple presumably Disappear is then also on cooldown. That’s a big big cooldown to blow for a knockdown.

Whether Enhanced Skill: Disappear will affect Topple’s cooldown remains to be seen (hopefully it will), but even if it does 7min is still a big cooldown to use up. When would this be useful?

Without being able to test it out it’s hard to say exactly when this would be used. However, since knockdowns are not affected by diminishing returns like other crowd control methods it is a useful means of CC. It is also worth considering the description ‘a good chunk of time’. Perhaps this might be useful against the like of Minstrels who can simply stand there self-healing whilst you vainly try to burn them down. Knockdowns aren’t potable and a long lasting one might just be enough to actually get one of these buggers down.

I’m not sold on this skill yet. It sounds as if it could be interesting, but I think it’s going to be situational. Certainly the freep whining over it should stop, if for no other reason than it will likely not be used very often given the long cooldown and the fact that it will liekly put Disappear on cooldown.

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4 responses

  1. Feelmybite

    Only time I would use Topple in its current state is in a 1v1 like you said where it might give me the option to burn down a squishy. However, I’d say that the knock down should be a bit more than 5 seconds. If it’s supposed to act like Disappear and allow us to escape or attack, it should be at least as long as Disappear is, hence 10 seconds. Not sure if a 10 second knock down would be OP or not in the current state of the game, but I’d say that that’s a good starting point since it will inevitably be reduced due to freep QQ.

    17/02/2012 at 5:56 am

    • Parnik

      To be honest, Topple lockdown would only make sense, if the target isn´t just rooted, but unable to turn around as well. This to me would be the key aspect.
      Given, that our damage depends on where you stand, usually behind a target, this would be crucial for solo wargs, like me. It is, and here I disagree, Mr.Warg, NOT a knockdown, since your opponent can hit back like a truck if you stand anywhere near his frontal arch of action.
      I am very certain, that I will not be using it other than in a pack and the leader shouts at me! I am squishy enough as I am now 😉

      24/02/2012 at 10:25 am

  2. I think you might be mixing up two separate skills Parm. Topple isn’t the root/lockdown skill as far as I am aware.

    27/02/2012 at 1:45 pm

    • Parnik

      Might be, will check, you know how you should learn when to shut up? I am still on the way 😉

      28/02/2012 at 3:32 pm

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