Warg Changes Analysis Part IV – Topple
It’s time to take a look at the 800lb gorilla in the room … Topple. Now you may have missed this in all the QQ over Pack Flayers, but it’s definitely worth taking a closer look. In a nutshell it’s a knockdown that will share it’s cooldown with Disappear. Indeed, it is Disappear. Whilst in Flayer stance Disappear is transformed into Topple. Unfortunately Orion didn’t say exactly how long the knockdown lasted, just that it would last for a ‘good chunk of time’. What that means is anyone’s guess, but a safe bet is that it will be at least 5sec. Tendon Shred already gives us a 5sec knockdown so it seems reasonable to expect Topple to at least meet that minimum requirement.
Now the question with this skill is whether it is actually going to be useful or not. On the face of it a knockdown sounds very useful, especially one that will last for a ‘good chunk of time’. However, we have to remember that this will be on the same cooldown as Disappear. That’s a 10min cooldown we will be burning and if we do use Topple presumably Disappear is then also on cooldown. That’s a big big cooldown to blow for a knockdown.
Whether Enhanced Skill: Disappear will affect Topple’s cooldown remains to be seen (hopefully it will), but even if it does 7min is still a big cooldown to use up. When would this be useful?
Without being able to test it out it’s hard to say exactly when this would be used. However, since knockdowns are not affected by diminishing returns like other crowd control methods it is a useful means of CC. It is also worth considering the description ‘a good chunk of time’. Perhaps this might be useful against the like of Minstrels who can simply stand there self-healing whilst you vainly try to burn them down. Knockdowns aren’t potable and a long lasting one might just be enough to actually get one of these buggers down.
I’m not sold on this skill yet. It sounds as if it could be interesting, but I think it’s going to be situational. Certainly the freep whining over it should stop, if for no other reason than it will likely not be used very often given the long cooldown and the fact that it will liekly put Disappear on cooldown.