A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Warg Changes Analysis Part I – Stances

Orion posted up a lot of changes for the warg that will be coming in Update 6. If you haven’t read through them yet then click here. I’ll be going through the changes piece by piece and giving my thoughts on them. In this first post I’ll be focusing on the two new stances: Shadow and Flayer.

Flayer Stance

This will be replacing the current Shadow Howler stance according to Orion. By the looks of things it’s modelled on Shadow stance, but with some modifications. Let’s look at the details first:

  • No stealth use
  • Increases armour
  • Increases physical mitigation
  • Increases tactical mitigation
  • Small morale bubble that refreshes every 7sec
  • 1-5% self-heal from morale bubble
  • Enables Brute skill and brute bonuses

Unfortunately Orion didn’t provide any numbers, but note that Flayer stance will give a bonus to physical mitigation. At the moment Shadow Howler only increases armour and tactical mitigation so the addition of physical mitigation is definitely an upgrade. The morale bubble is interesting too. Orion says that this will be a ‘small’ bubble, again no hard numbers, but it will refresh every 7sec. Shadow Howler currently gives a1k morale bubble every 30sec. That’s 2k a minute. For this new morale bubble to be at least comparable to that it will have to be at least 250 based on the 7sec refresh rate.

The heal is interesting too. If the morale bubble is burned through the warg is healed for 1% of maximum morale and the bubble is re-applied. Based on a max morale of 12,500, for example, that works out to around 1k of healing per minute, roughly equivalent to a pot per minute. If the morale bubble isn’t burned through at the end of the 7sec refresh cycle the warg is healed for 5% of maximum morale. What worried me though is that the bubble is described as being ‘small’ so what are the chances that the bubble won’t be completely burned every time and thus the warg will likely never get the 5% heal in-combat?

The Brute systm is something I am going to cover in a later post.

Shadow Stance

There wasn’t much said about this stance other than it will be the stealth stance. It will increase damage output and ICPR. Beyond that we don’t know much about it.

Stance Swapping

Wargs will NOT be able to switch stances on the fly. Orion was very clear on this:

General information of the stances is that there will be no stance dancing. This is going to be a hard-line call on this one. If you switch out of one stance, you will be delayed from entering the other stance, the benefits and merits of the two stances, while complimentary, coupled with the linear design of monster players would make the ability to quickly switch between the two simply overpowered. We’re not backing down on this one. It is set in stone.

From the sounds of that the stances will have some sort of shared cooldown or activation mechanism. It isn’t clear whether these stances can be used in-combat. Hopefully that is the case to allow for some degree of choice when entering fights otherwise we’ll be forced to run around unstealthed if we want to use Flayer stance.

Skill Changes

The two stances will alter some of our skills when they are activated. There are quite a few of these changes so again I will cover this in a later post.


4 responses

  1. Roudy

    This is some really exciting stuff. Looks like I will have to re-learn my warg 🙂

    Can’t wait for this to go live, I want to try it already!

    07/02/2012 at 2:43 am

  2. Ghamlak

    Looks like besides the two stances, there will be a no-stance too. Perhaps you could go stealthed in no-stance and switch to flayer later in combat. Not clear, though.

    Also Orion states that after leaving a stance you won’t be able to switch to the other one, but he does not say that you can’t go back to the same stance… I mean, leaving flyer to no-stance to re-sthealh out of combat and go back to flyer after you find your new prey.

    07/02/2012 at 9:09 am

  3. Again i dont want to be the voice that drags us all down but Im skeptical on the flayer stance. Want to state again, I think its a step in the right direction having Orion engage wargs/creeps we needed it and its a positive change. The flayer stance, in my view is going to be akin to walking around with a bullseye on your back. Yes he is increasing mitigations, but I dont see how wargs can be buffed enough to sustain concentrated fire. As it is, you stealth, you pounce and do your damage and get out.

    With Flayer they will see you coming, you’ll take the firt hit which can be 656 damage or 6500.

    07/02/2012 at 12:33 pm

  4. Dirhallith

    I’m liking the sounds of these changes. And, for me, the stance switching (from the way he described it) sounds akin to mini stance switching. When one stance is active, you *have* to drop to no-stance in order to re-apply a new stance. With minis, there’s an induction to get to the stances, so that makes up for the lack of presence on shared CDs between the stances. So this makes me think that for wargs, it’ll be an insta-cast (or near insta-cast, like Shadow Howler is now) stance, but simply kept in check by the shared CD of the two stances.

    I need to re-read the changes that the stances apply to our skills, but overall it really does sound like an improvement (and more of a problem for freeps ;D).

    07/02/2012 at 5:09 pm

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