Warg Changes Analysis Part I – Stances
Orion posted up a lot of changes for the warg that will be coming in Update 6. If you haven’t read through them yet then click here. I’ll be going through the changes piece by piece and giving my thoughts on them. In this first post I’ll be focusing on the two new stances: Shadow and Flayer.
This will be replacing the current Shadow Howler stance according to Orion. By the looks of things it’s modelled on Shadow stance, but with some modifications. Let’s look at the details first:
- No stealth use
- Increases armour
- Increases physical mitigation
- Increases tactical mitigation
- Small morale bubble that refreshes every 7sec
- 1-5% self-heal from morale bubble
- Enables Brute skill and brute bonuses
Unfortunately Orion didn’t provide any numbers, but note that Flayer stance will give a bonus to physical mitigation. At the moment Shadow Howler only increases armour and tactical mitigation so the addition of physical mitigation is definitely an upgrade. The morale bubble is interesting too. Orion says that this will be a ‘small’ bubble, again no hard numbers, but it will refresh every 7sec. Shadow Howler currently gives a1k morale bubble every 30sec. That’s 2k a minute. For this new morale bubble to be at least comparable to that it will have to be at least 250 based on the 7sec refresh rate.
The heal is interesting too. If the morale bubble is burned through the warg is healed for 1% of maximum morale and the bubble is re-applied. Based on a max morale of 12,500, for example, that works out to around 1k of healing per minute, roughly equivalent to a pot per minute. If the morale bubble isn’t burned through at the end of the 7sec refresh cycle the warg is healed for 5% of maximum morale. What worried me though is that the bubble is described as being ‘small’ so what are the chances that the bubble won’t be completely burned every time and thus the warg will likely never get the 5% heal in-combat?
The Brute systm is something I am going to cover in a later post.
There wasn’t much said about this stance other than it will be the stealth stance. It will increase damage output and ICPR. Beyond that we don’t know much about it.
Wargs will NOT be able to switch stances on the fly. Orion was very clear on this:
General information of the stances is that there will be no stance dancing. This is going to be a hard-line call on this one. If you switch out of one stance, you will be delayed from entering the other stance, the benefits and merits of the two stances, while complimentary, coupled with the linear design of monster players would make the ability to quickly switch between the two simply overpowered. We’re not backing down on this one. It is set in stone.
From the sounds of that the stances will have some sort of shared cooldown or activation mechanism. It isn’t clear whether these stances can be used in-combat. Hopefully that is the case to allow for some degree of choice when entering fights otherwise we’ll be forced to run around unstealthed if we want to use Flayer stance.
The two stances will alter some of our skills when they are activated. There are quite a few of these changes so again I will cover this in a later post.