What To Do With Champions?
As I have just been updating my Champion 1vs1 guide, and having just got my Champion to level 75, I thought I might share a few thoughts about this class separate from the guide. These are more my views on the class and how it relates to wargs rather than a guide.
What struck me most about levelling a Champion to 75, and from having faced them on my warg, is how incredibly tough they are. This toughness isn’t in the same mould as Guardians with their high armour values and mitigations or Wardens with their high avoidances, but based on skill usage. In that sense Champions are more similar to Wardens with their self-heals, but Champions rely pretty much solely on their skills to survive rather than innate stats. The morale bubbles, self-heals, and self-buffs Champions have meant that I didn’t die once when levelling from 65 to 75. Not once.
On the Moors this toughness presents a real problem for wargs. Our damage output isn’t bad, but it nowhere near the level of a Champion. Our toughness isn’t terrible, but frankly it’s not far off it. Champions, on the other hand, have incredible survivability. So how are we supposed to compare?
The simple answer is that we don’t.
What I’ve found with Champions is that I can be successful against them as a warg in one of two situations: i) the Champion player isn’t very good and/or ii) the Champion has somehow been weakened already.
The first is hard to judge of course unless you have previously fought a particular Champion. The second is easier though. Ambushing a Champion fleeing from a battle, for example, or joining in with other creeps to take one down.
Even when I have taken down the better Champions by myself the amount of time required to do so often doesn’t seem worth the reward. I could have been off somewhere else killing 2 freeps in the time it took me to kill that one Champion.
In short attack them when you see an opportunity, but you are probably better off using your time to attack weaker prey.