Resistance vs Mitigation
I’ve been tinkering around on my warg recently looking at corruptions and trying to see if I can find a good balance. I do plan on writing up a guide on traits, etc soon, but one thing that has truck me initially is the choice between resistance and mitigation. Which is more useful? It sounds like a simple question, but I’ve found that it isn’t quite so clear cut.
What Is Resistance & Mitigation?
For those who don’t know how these two things work let’s start with a brief overview of each.
Both Resistance and Mitigation are ratings your warg has and each does different things. Resistance is your chance of completely negating a particular effect whilst Mitigation reduces the amount of damage you receive. Both ratings have subdivisions for different types of effects/damage and these sub-ratings may be different from each other.
For example, your warg has both a Physical Resistance and a Tactical Resistance rating. The Physical Resistance rating will be used to see if you negate physical effects e.g. melee and ranged damage. The Tactical Resistance rating decides whether you resist tactical effects such as tactical damage, cry effects, song effects,etc.
Mitigation works in much the same way. You again have two separate ratings, one for physical damage and one for tactical damage. Physical damage is classified as Common, Ancient Dwarf, Belerienad and Westernesse. Tactical damage is everything else e.g. Shadow, Fire, Lightning, etc.
Mitigation is a little more complicated though because within each of those ratings you have separate ratings for each damage type. For example: your mitigation versus Common damage might be 30% (meaning you reduce common damage hits by 30%) whilst your Ancient Dwarf mitigation might be 25%. You can check your individual mitigation for each damage type by hovering your mouse over your Physical and Tactical Mitigation ratings.
How Do They Work?
Both ratings work in a very straightforward manner. Resistance gives you a chance to completely avoid a certain type of effect. That means that the effect doesn’t work on you at all e.g. a stun doesn’t stun you, a damage skill does no damage, a fear doesn’t fear you, etc.
Mitigation doesn’t stop an attack, but it does make it less harmful. Each attack that hits you will have its damage reduced by whatever your rating for that particular damage type is.
Which Is More Useful?
This is where we get to the difficult part. On the face of it Resistance would seem to be the better of the two since it can completely negate effects and damage on you. The thing is though that Resistance only gives you a chance of completely negating an effect, it isn’t a guaranteed thing. Add to this the fact that even fully maximised for Resistance most wargs probably won’t get much more than a 20% chance to completely resist effects and you can see that you are basically gambling with this approach.
Mitigation on the other hand always works because it reduces the amount of incoming damage every time. The downside here though is that by forgoing Resistance and maximising Mitigation you are essentially committing to being hit. That’s maybe not as bad as it seems though because even with Resistance maximised you are probably going to take a lot of hits anyway. At least with Mitigation maximised those hits will be smaller.
How To Boost Mitigations
My own personal preference at the moment is to go for increases to my mitigation ratings. It’s a guaranteed boost that will work every single time. The nice thing with boosting mitigations is that we have a number of options for doing so as a warg.
Armour adds to our mitigation values so slotting the Armour Boost trait really helps in that regard. Shadow Howler also adds more armour so again this boosts our mitigation ratings. Shadow Howler also directly bumps up our Tactical Mitigation as well. We can gain a few more points on our mitigation ratings from corruptions and from some of our other traits too.
Whilst stacking more mitigation can sometimes seems futile in the face of massive critical hits from the likes of Hunters, Lore-masters, Minstrels, etc just imagine how much larger those hits would be if you had a smaller mitigation rating! However, this isn’t really where mitigations shine though, rather they help survive a lot of the ‘incidental damage’ e.g. DoTs, auto-attacks, etc. These attacks are often overlooked because they are generally small, but they all add up. Taking a good sized chunk off those small numbers can seriously increase your survivability.