A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

The Benefit of Death

I get asked all the time about different aspects of the warg. People wonder how they should trait or if a skill is worth using or whether a particular buff is worth buying. All these questions are actually different ways of asking a very fundamental question: how can I be a better warg? It’s a simple enough question and there is an equally simple answer to go with it…


Ok so I am sounding a bit zen like so let me explain.

Enter the Gods

You are probably wondering why I recommend that you allow yourself to die. After all isn’t the idea to kill the other guy? Haven’t I banged on about how you should always try and escape? Well yes, on both counts. However, dying serves a very useful purpose for us wargs … it teaches us humility.

Consider that freep for a moment. You know the one, every server has him. He’s the Burger who doesn’t venture outside Glan Vraig without a full array of survival/escape skills ready to activate. He’s the Champion who pops Sprint if you so much as brush up against him. He’s the Hunter who hits DF if you so much as look at him the wrong way. He’s the Black Arrow who will happily pew pew from a distance, but turns and runs without helping if you are attacked. He’s the Guardian who pops Pledge if you happen to bump into him. In short he’s what is commonly referred to as a ‘star hugger’.

It’s not just about protecting a big fat rating though, although that is part of why these people play the way they do. No, it goes deeper than that. For a long time the freeps have been as gods in the Ettenmoors. The original design of PvMP was that a creep was not the equal of a freep and that is still in evidence today even as we slowly move towards a situation where a creep is the equal of a freep. Because of that long disparity in power many freeps have become used to being the dominant force in an engagement. For those people having their toon die is not just a defeat, an unlucky encounter, or a case of que sera. No, it is taken more personally, it is taken as a sign that they are a poor player and have failed.

It isn’t just a game for those people. They play it safe to avoid death because death equals personal failure for them. They make it personal and come to believe that not dying is just as important and, for them, fun, as actually PvPing and killing their opponents. In other words they start to believe their own bullshit.


Contrast that with the player who seizes every opportunity. The player who takes the risk and goes for the kill. The player who stops to help someone being ganked. The player who charges back into the fight even though his ‘big skills’ are on cooldown. It’s not so much that these players don’t encounter the bullshit, it’s more that they don’t actually give a shit. They want to play the game and that is what it is for them: a game!

Dying regularly reminds you that there is always someone out there who can beat you. It makes you realise that what is important is playing the game and having fun, not trying to hide in a corner in case someone bruises your ego. A death every now and again gives you a taste of humble pie and the more you eat the more you stop caring. It isn’t a personal thing then, it’s just something that happens and that frees you up to focus on the part that is important: the fun.

Embrace Death

I’m not suggesting that you go out of your way to get your toon killed, more that when you know you can’t win you fight to your last breath and accept your defeat with good grace. A click of a button later and you are back in the fight. Don’t be one of those players who desperately clings to a high rating as if it actually mattered. If you earned that rating by actually going out and slogging for it then great. If you got it by leeching off the efforts of others or running like a little girl then it really means nothing for you, it’s like a beggar wearing a rich man’s clothes.

We’re a sneaky class. We creep around in the shadows and we pick off the weak. We use underhanded tactics. We frustrate our enemies. We often escape from a fight if we know we can’t win. In short we are cowards. We might be cowards, but we don’t have to be pussies.

Remember the motto: You are a warg. You are awesome. Your brothers are wargs. They are awesome. Act like it.


6 responses

  1. Bloodspill

    I agree totally, I have never seen the appeal of running at the first sign of trouble and not getting stuck in. So many of my deaths have come from helping someone else out, thanks to being a high rank and well known creep I will often get targeted over someone else and if that saves them at the expence of my death then no worries (freeps know im a fairly easy target too). Still this means later on im usually on the recieving end of spam heals from people in and out of my tribe.
    Obviously you should never go out there to die, more than anything it’s free renown for the freeps which is just wrong but if you are going to die then face that freep head on, take names and when you get back to the fight you have your next target.

    20/10/2011 at 11:27 am

  2. That’s mega zen, Wargy.
    To know life, you must embrace death!

    22/10/2011 at 3:17 pm

  3. stoffi

    Why do you take upon yourself to judge how people should or shouldn’t play?

    Isn’t fun relative? Having “nice” stats is important and fun to some, I don’t think you have any right to judge them. Some wargs are raid wargs, some roam around, some camp, some care about stats, some don’t care at all, etc. If fun is not dying, then you got no right to tell that person to stop having fun.

    You shouldn’t stoop down to the level of judging what’s good or bad for others. It’s a matter of prefence. 🙂

    Also, dying is foolish in these days of cheap armour and speed pots. You lose your bonus from the pot if you die, thus wasting your pots. 🙂

    24/10/2011 at 1:49 pm

  4. @stoffi

    The short, and perhaps slightly rude, answer, is that it’s my blog, so I can post whatever I like. 😛 The longer answer would be that it’s an important issue and in fact it’s a playstyle that can ruin the fun for the wider playerbase when you have some people who dance around like little girls at the back hoping no one will spot them and run without actually fighting. Remember the name of the game here is PvMP, that ‘v’ is arguably the most important part. What’s the point in coming in if you don’t actually fight? Otherwise they might as well watch a video of Ettens action, it would give them much the same effect.

    24/10/2011 at 3:31 pm

  5. stoffi

    If everyone hid all day, sure, it would be a problem. Luckily, EM is all about diversity and you will find players doing all kinds of things.

    If some minstrel doesn’t get to use his 6k Coda and lost his “fun” because I hips’ed, then so be it. 🙂

    If everyone played the same way, the moors would be a very boring place to be. I just think you show lack of respect in your statements but as you say, it’s your blog. Let each and everyone decide how he/she best has fun, not you or anyone else. 🙂

    If player A thinks having 2k rating is fun, then that’s awesome for him.

    26/10/2011 at 3:13 pm

  6. With respect I think you’ve missed the point of the article mate. I’m not talking about playing cautiously or using good sense to withdraw when you know you’re beaten. As I said in the article I’m not advocating going out and deliberately getting killed. Rather the point that was being made was that if you do die, and it is going to happen at some point, then one doesn’t need to feel embarrassed or take it as a personal failure or as a poor reflection on one’s skill.

    If someone enjoys having a 2k rating that’s great (especially if they’ve put in the work to actually earn it). You’ll notice in the article though I say that it’s not rating hugging that’s the issue so much as it is people who just can’t accept that sometimes they are going to die and who take defeat as a real personal insult, as a sign that they have failed on a personal level and that it makes them look like a poor player. Has your warg ever been killed? I imagine so, but I’ll bet you are a pretty good player (you are a warg after all so that automatically makes you fucking awesome anyway :P). Do you play cautiously? I don’t know, maybe you do, maybe you don’t, but either way if you die I wouldn’t think ‘that guys sucks because he died’. Unfortunately some people do take it that seriously and it means that rather than get stuck in and actually fight the enemy they mooch off the efforts players like you put in.

    27/10/2011 at 11:16 am

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