A Guide for the Student on the Ways and Means of the Warg and the Stalking of Prey

Archive for October, 2011

Search Term Find #24

burglar vs rune-keeper

They’re even fighting themselves now!


Resistance vs Mitigation

I’ve been tinkering around on my warg recently looking at corruptions and trying to see if I can find a good balance. I do plan on writing up a guide on traits, etc soon, but one thing that has truck me initially is the choice between resistance and mitigation. Which is more useful? It sounds like a simple question, but I’ve found that it isn’t quite so clear cut.

What Is Resistance & Mitigation?

For those who don’t know how these two things work let’s start with a brief overview of each.

Both Resistance and Mitigation are ratings your warg has and each does different things. Resistance is your chance of completely negating a particular effect whilst Mitigation reduces the amount of damage you receive. Both ratings have subdivisions for different types of effects/damage and these sub-ratings may be different from each other.

For example, your warg has both a Physical Resistance and a Tactical Resistance rating. The Physical Resistance rating will be used to see if you negate physical effects e.g. melee and ranged damage. The Tactical Resistance rating decides whether you resist tactical effects such as tactical damage, cry effects, song effects,etc.

Mitigation works in much the same way. You again have two separate ratings, one for physical damage and one for tactical damage. Physical damage is classified as Common, Ancient Dwarf, Belerienad and Westernesse. Tactical damage is everything else e.g. Shadow, Fire, Lightning, etc.

Mitigation is a little more complicated though because within each of those ratings you have separate ratings for each damage type. For example: your mitigation versus Common damage might be 30% (meaning you reduce common damage hits by 30%) whilst your Ancient Dwarf mitigation might be 25%. You can check your individual mitigation for each damage type by hovering your mouse over your Physical and Tactical Mitigation ratings.

How Do They Work?

Both ratings work in a very straightforward manner. Resistance gives you a chance to completely avoid a certain type of effect. That means that the effect doesn’t work on you at all e.g. a stun doesn’t stun you, a damage skill does no damage, a fear doesn’t fear you, etc.

Mitigation doesn’t stop an attack, but it does make it less harmful. Each attack that hits you will have its damage reduced by whatever your rating for that particular damage type is.

Which Is More Useful?

This is where we get to the difficult part. On the face of it Resistance would seem to be the better of the two since it can completely negate effects and damage on you. The thing is though that Resistance only gives you a chance of completely negating an effect, it isn’t a guaranteed thing. Add to this the fact that even fully maximised for Resistance most wargs probably won’t get much more than a 20% chance to completely resist effects and you can see that you are basically gambling with this approach.

Mitigation on the  other hand always works because it reduces the amount of incoming damage every time. The downside here though is that by forgoing Resistance and maximising Mitigation you are essentially committing to being hit. That’s maybe not as bad as it seems though because even with Resistance maximised you are probably going to take a lot of hits anyway. At least with Mitigation maximised those hits will be smaller.

How To Boost Mitigations

My own personal preference at the moment is to go for increases to my mitigation ratings. It’s a guaranteed boost that will work every single time. The nice thing with boosting mitigations is that we have a number of options for doing so as a warg.

Armour adds to our mitigation values so slotting the Armour Boost trait really helps in that regard. Shadow Howler also adds more armour so again this boosts our mitigation ratings. Shadow Howler also directly bumps up our Tactical Mitigation as well. We can gain a few more points on our mitigation ratings from corruptions and from some of our other traits too.

Whilst stacking more mitigation can sometimes seems futile in the face of massive critical hits from the likes of Hunters, Lore-masters, Minstrels, etc just imagine how much larger those hits would be if you had a smaller mitigation rating! However, this isn’t really where mitigations shine though, rather they help survive a lot of the ‘incidental damage’ e.g. DoTs, auto-attacks, etc. These attacks are often overlooked because they are generally small, but they all add up. Taking a good sized chunk off those small numbers can seriously increase your survivability.

 


Search Term Find #23

is it possible to escape ettenmoors

With wargs around? No way!


Video: Creeps In Forochel

Not strictly a warg video, but damned cool anyway! This is a video from the Russian version of LOTRO where apparently they were carrying out some sort of server test and as part of that the creeps were let loose in Forochel!


Search Term Find #22

she warg

There lots of she wargs around and they are all awesome, even more so than the male wargs!


Update: 1vs1 Guide – The Hunter

I’ve updated the Hunter 1vs1 guide to reflect the changes the class saw with the release of Rise of Isengard. The guide hasn’t changed substantially because the Hunter remains largely the same as it was before. There are a few new points though, mostly relating to the Hunter’s ability to score critical hits often as well as their ability to spam focus skills.

In short though the Hunter remains the easiest class for the warg to beat 1vs1, but as before, indeed more than before, a good Hunter can be a dangerous opponent so don’t underestimate them.


Video: It’s Not Just Us Who Are Sneaky

An interesting one this. It’s a 1vs1 between a warg and a Champion and the reason it is interesting is because of what the Champion is attempting to do. The video contains a text commentary of what the Champion is doing, but in short he beats the warg down a bit and when the warg gets sufficiently low he then allows himself to be beaten down a bit so that the warg thinks he is starting to turn the fight around.

Why would the Champion allow the warg to start winning? The answer is both simple and also very sneaky. The Champion doesn’t want the warg to Sprint away or use Disappear. By making the warg think he still has a chance he is essentially forcing the warg to commit to the fight.

You have been warned!