Warg Update (Or Lack Thereof)
Most regular wargs players will by now have seen the upcoming changes to the class in the next major update to LOTRO: Update 2. Well I say ‘changes’ but frankly there isn’t much there for wargs, as usual …
Let’s start on a positive note though because it’s not all bad. For starters the induction is being removed from the rank 5 skill ‘Rallying Howl’. This is, to be fair, a major improvement for the skill as it will now be usable in-combat more effectively and give the warg a little more survivability.
The main problem with Rallying Howl in the past was how long the whole process took; a 1 second induction plus an animation that lasted 2 or 3 seconds. That may not sound long, but it’s 3 or 4 seconds that you are rooted in place unable to act. At least now the induction is gone and the animation should be interruptible so wargs now have a useful heal that doesn’t incapacitate them.
The other big change is the change to warg’s stealth tracking skill, which was formerly a rank 15 skill, but which will now be a rank 10 skill. Ok so rank 10 still isn’t exactly accessible for most players, at least not in the short term, but it is a lot easier to achieve than the insane heights of rank 15.
Being able to track stealthed targets at a more sensible rank was one of the major changes called for by warg players and it is good to see some action being taken on that front. However, rank 10 is still a high rank and one that most players aren’t going to reach in a hurry.
By comparison a level 65 Hunter can track stealthed targets pretty much right away and over a greater range. It’s a fair point to make that the warg with stealth tracking can do so whilst actually moving in stealth and thus the two are not comparable. I don’t entirely agree with that point of view since the Hunter also has stealth, albeit stationary stealth, but it does still afford the Hunter the ability to move rapidly whilst being hard to spot and track targets whilst doing so.
That’s All Folks
That’s pretty much it. The lower ranked wargs get some more skills to start off with; nothing new, just skills that they previously had to buy with destiny points, but welcome nonetheless for the lower ranks.
What is aggravating here is that so much more could, indeed should, have been done. For example, the higher ranked skills of the warg are really not worth the investment of time to achieve those ranks and could have done with a balance pass. Equally some of our traits could have been given some attention to better balance them.
Hopefully the Isengard expansion later in the year is more canine friendly …